Hi there,

>didn't know about that... but it makes sense... the problem is that
>games have 
>gotten too damn complicated..... no more good old days, even in 2D, so
>all the
>friendly, nontechnical gamedesigners have left ..... i thought it was a
>wonder
>that Hideo (MetalGear) did a game for PSX!.... so he must be one of the
>survivers..

It's the western attitude. All western games must be 3D, high tech, blah
blah blah, while the eastern (Japanese) games are more advanced in
gameplay. That's why games as Parappa the Rapper exist. They are more
"daring" in terms of gameplay and then it doesn't have to be really
visually stunning. All space shooters are still 2D essentially (Gradius
Gaiden, Einhander, G-Darius, R-Type Delta (some of them have 3D
backdrops)) and not Starcraft 3D blah.

Since Hideo made Snatcher on different platforms (including PSX), he has
gained some respect for "new" gamers in Japan. 

Did you know that the guy who did Konami's Silent Hill worked on Hyper
Olympics?

Grtz
Coen


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