At 14:46 20/05/99 +0200, you wrote:
>>didn't know about that... but it makes sense... the problem is that
>>games have 
>>gotten too damn complicated..... no more good old days, even in 2D, so
>>all the
>>friendly, nontechnical gamedesigners have left ..... i thought it was a
>>wonder
>>that Hideo (MetalGear) did a game for PSX!.... so he must be one of the
>>survivers..
>
>It's the western attitude. All western games must be 3D, high tech, blah
>blah blah, while the eastern (Japanese) games are more advanced in
>gameplay. That's why games as Parappa the Rapper exist. They are more
>"daring" in terms of gameplay and then it doesn't have to be really
>visually stunning. All space shooters are still 2D essentially (Gradius
>Gaiden, Einhander, G-Darius, R-Type Delta (some of them have 3D
>backdrops)) and not Starcraft 3D blah.
>
>Since Hideo made Snatcher on different platforms (including PSX), he has
>gained some respect for "new" gamers in Japan. 
>
>Did you know that the guy who did Konami's Silent Hill worked on Hyper
>Olympics?

        I don't know about you, but as a MSX-freak, I'm fed up of only
platform games. Does anyone don't try another gamestyle?
________________________________________________________________________
Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]    _|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
Christian, Rock, Comics, Transformers, and hate M$!  | Soli Deo Gloria |
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