MkII wrote:
> >1) They're 'only' 16x16 pixels max
> >2) Only one color per pixel line
> >3) max 8 sprites (4 on MSX1, if I recall correctly) per horizontal line
> These are pretty standard sprite limitations, not much different from a 1st
> gen Amiga.

I may be mistaken, but if I can remember
Amiga only could display four 8x8 mono-
chrome sprites at once. This was designed
mainly for mouse pointer. But with raster
effects (is this how it's called?) you
could achieve a lot more sprites.

IMHO 8 sprites in a line are enough to
some clever game concepts even without
flickering. I'm personally fine with
flickering because almost every Konami
game for MSX has it. =)

[]s,
Parn

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