MkII wrote: > >1) They're 'only' 16x16 pixels max > >2) Only one color per pixel line > >3) max 8 sprites (4 on MSX1, if I recall correctly) per horizontal line > These are pretty standard sprite limitations, not much different from a 1st > gen Amiga. I may be mistaken, but if I can remember Amiga only could display four 8x8 mono- chrome sprites at once. This was designed mainly for mouse pointer. But with raster effects (is this how it's called?) you could achieve a lot more sprites. IMHO 8 sprites in a line are enough to some clever game concepts even without flickering. I'm personally fine with flickering because almost every Konami game for MSX has it. =) []s, Parn **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) ****
Re: SPRITE Horrorshow (was Re: Screen Horrorshow)
Pablo Vasques Bravo-Villalba Thu, 27 May 1999 03:04:48 -0700
- RE: Screen Horrorshow graphics Hans Otten
- Re: Screen Horrorshow graphics Laurens Holst
- Re: Screen Horrorshow graphics Alex Wulms
- Re: Screen Horrorshow graphics Laurens Holst
- Re: Screen Horrorshow graphics Eric . Boon
- SPRITE Horrorshow (was Re: Screen Ho... MkII
- Re: SPRITE Horrorshow (was Re: S... Pablo Vasques Bravo-Villalba
- Re: SPRITE Horrorshow (was R... Tristan
- Re: SPRITE Horrorshow MkII
- RE: Screen Horrorshow graphics Hans Otten
- Re: Screen Horrorshow graphics Cas Cremers
- Screen Horrorshow graphics jam