>>There's a game which even lists the lack of sprites as a feature!!!
>
>Akin maybe? Sprites like that (big and multilayer) cannot be made using
>hardware sprites.


nope, Akin didn't list that as a feature, I'm quite sure ;) It did list big
objects as a feature I guess.
but indeed, moving software sprites behind a layer can be done only by a
_lot_ of work for the CPU.

Bye,
Cas

--
Don't be gay Sparky, don't be gay.



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