> >Hey, I thought it was done by moving by moving the screen up
> >first with the set adjust reg (18?). Then almost at the bottom
> >of the screen the adjust value is changed so that the screen
> >is totally down (in a screensplit, just before the end of the
> >screen).
>
> Mmm... perhaps another valid method. Will also try it. But I guess
> something more than just moving the screen needs to be done since the same
> bottom slice would be re-displayed.
>
> I'd prefer the 1st method (if it actually works) since I don't like the
> idea of changing the adjust register overriding user's preset and leading
> to a non centered screen on some monitors.

Besides, there is a larger problem with changing the ADJUST-register, and
that is that it disturbs VDP-commands.


> >Yesss!!!
> >
> >Thanks! This is >>really<< cool!!!
> >(where is it used, in which demo etc?)
>
> Mmm... it seems many MSX users are not much familiar with those hardware
> tricks like overscan and sprite recycling. That would explain those
> sprite-free trends.

Overscan was new to me...


> I've used systems far more limited than a MSX and I've seen them doing
> things you wouldn't imagine (triple 50Hz full screen parallax scroll + 8
> 50Hz bitmap moving objects on a ZX Spectrum: check out COBRA (Ocean) by
the
> geni-genious Joffa Smifff!).
>
> MSX has not been used to its full potential yet.

true.


~Grauw



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