> > >Mmm... it seems many MSX users are not much familiar with those hardware
> > >tricks like overscan and sprite recycling. That would explain those
> > >sprite-free trends.
> >
> > Sprite recycling is known to rather a lot of people. The problem with it is
> > that you can only boost the total number of sprites on a screen, not the
> > number of sprites on one line.
> 
> Sorry for the question, but what do you exactly
> mean with "recycling" ??

Redefining sprite patterns in such a way that sprite n is shown more 
than one time on the screen. On MSX this is especially easy since you 
can change the offset to the sprite tables. That way you can redefine 
all sprites using a single VDP register write.

Bye,
                Maarten

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