MkII wrote:
> 
> > There is a simple and single reason that makes not possible to directly
> >use
> >PC-Engine/TurboGrafx code on the MSX.
> >
> > The reason is that it uses a dedicated(mildly modified) 6502 as main
> >CPU.
> >Just like NES and Super NES(last one is sligthly based on the Supergrafx
> >PC-Engine
> >plus a dedicated sony audio engine.)
> 
> So tell me, what are exactly those similarities/differences between the
> MSX, TurboGrafx & SNES???
Yes ...

                Pc-Engine/turbografx      SNES            MSX
main processor    dedicated 6502         GTE65816       Z80/R800
                  with clock-up         native mode     CPUS are 
                  asm instuction        or 6502 emul    switchable

Clock            3.575mhz/7.6mhz        3.575mhz        3.575mhz Z80
                                                       and 7.6mhz R800

Ram                64kb vram /         64kb vram/       128kb vram/
                   8k workram         128kb wram        512kb ram 
                                                        (typical)

 P.S.: The PC-Engine CD-Rom interface has 128kb internally and the
system card 3.0
adds more 256kb (all ram on the PCENGINE are STATIC , exept for 64kb of
DRAM budder inside the
CD-Rom interface)

CD-Rom drive       Dedicated 2x NEC     None           Any IDE or SCSI
CDROM
                       drive                           you connect to it
! ;)


Video capabilities   software zoom/   hardware zoom        Anything you
can do 
                      scretch          and scretch     with vdp tricks.
nothing more


Colors                 256                32k              256 (19260
compressed , dont
                                      + transparency     has much value
for game programing)

RGB output             YES                YES                     YES

CVBS output          YES/NTSC             YES                   YES/NTSC
                 (In chip, internal)      YES             (In chip ,
internal, V9938)                  
    
All the 3 machines have their videochips ... Snes has little
resenmblance to PC-Engine on the 
videochip registers , just like Megadrive to MSX ... 
 Snes is able to display up to 32k colors and also does transparency ,
stretch , zoom and rotations
in any "bitmap" tile it has on it's vram by hardware way (No
intervention of the main CPU , wich
hasn't enough clock to do so.) Snes has also a DMA channel to do
cartridge > VRAM transfers.

 All the 3 machines works on the interruption schematic used in arcade
boards , the sincronization is generated by the video hardware.
 The only significant differtence on these to arcade boards is the fact
that arcade games has no
VRAM at all ... only the name table ram. The graphic data are retrieved
directly from rom chips
connected to the videochip graphic bus.


 Well ... I hope that the info is not much inconplete and helps you ... 
I got that info working with videogames/arcadeboards for about 6 years
... 
Nowdays I'm unemployed .... =( (The global crisis)

 Well ... 

 Cya MSXers ...

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