At 09:41 AM 8/16/99 -0300, you wrote: > It does. BrMSX can interpolate colors when the Parrot engine is >enabled. If a pixel has Red color and its neighbour has Yellow color, >then the pixel inbetween will be Orange. Since we have 16 colors on the >original, the horizontal pixels can have 256 colors (16x16). Not exactly. Mixing color A and color B will create the same color as mixing color B and color A. So the maximum number of colors is actually 128. Bye, Maarten **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) ****
- Re: [EmuSucking] I was right! Antoni Burguera Burguera
- Re: [EmuSucking] I was right! TFH
- Re: [EmuSucking] I was right! Ricardo Jurczyk Pinheiro
- Re: [EmuSucking] I was right! Pepijn
- Re: [EmuSucking] I was right! TFH
- Re: [EmuSucking] I was right! Pepijn
- Re: [EmuSucking] I was rig... TFH
- Re: [EmuSucking] I was... Laurens Holst
- emulators again Ricardo Bittencourt Vidigal Leitao
- Re: emulators aga... Maarten ter Huurne
- Re: emulators aga... Ricardo Bittencourt Vidigal Leitao
- Re: emulators aga... Manuel Bilderbeek
- Re: emulators aga... Ricardo Jurczyk Pinheiro
- Re: [EmuSucking] I was... Daniel Jorge Caetano
- Re: [EmuSucking] I was... Manuel Bilderbeek
- Re: [EmuSucking] ... TFH
- Re: [EmuSucking] ... Laurens Holst
- Re: [EmuSucking] I was right! Daniel Jorge Caetano
- Re: [EmuSucking] I was rig... TFH
- Re: [EmuSucking] I was... Daniel Jorge Caetano