Alex Wulms wrote:
> ] I must have missed the boat here. What's
> ] SME3? What's its target platform?
> MSX2 with at least 128kB main memory. Music editing is based on the MML
> language as you can find in MSX BASIC, but with a few extensions. Most people
> do not really like composing large musics in MML since it is way to

Hmmm... I do like it! :) If its MML is similar
to FM-Basic's one, then it shouldn't be very
difficult converting my 208 already released
FM-Basic tracks! ^^

> cumbersome. Therefore, I have also developed a moonblaster-like step time
> editor, that still uses the MML language on the background.

That's FUDEBA! :) But sounds great, too... What
do you think on creating an intermediate, compressed
file format? Maybe this way the tracker could be
a lot faster.

> The advantage of this step time editor compared to the traditional MML editor:
> - The music is easier to read and edit

I like trackers, too, but... Why doesn't any
tracker print??? It would be VERY helpful... :(

> The advantage compared to a step time editor like the one in moonblaster:
> - You can change several settings (volume, instrument, etc) in the same step

Groovy! And very useful... ^^ I think no tracker
should have less than two effects in the same note...
Three would be ideal.

> The disadvantage compared to the MML editor or the moonblaster step time
> editor:
> - It is relatively slow because it has to interprete the internal MML strings
> and convert them into step time format on the screen. Also, changes made must
> be translated back into MML and re-interpreted, which furter slows down the
> editor. The assembler code behind it is a real master piece (the best code I
> ever made) but it still is a little bit a clumsy way to work...

It sounds VERY clumsy for me, but if it works it's
OK. Maybe with 7MHz CPU it gets better, but we should
switch back to 3.5 to play the tune... :)

> The program also runs on MSX2 with 64kB main memory but then you must leave
> out the step time editor and restrict yourself to the not so user friendly
> MML editor.

What's the minimum configuration to run the step
time editor?

> ] Where can I find it?
> The program is available in dutch. If you are patient, I will put it on my
> web page. Perhaps even in an English version, that I started to develop a few
> years ago but never finished. If you are impatient, you can already download

Do you have some feature list for it? :]

> a SME3 promotion demo and separate SME3 music replayers from the section
> "XelaSoft & Merla soft" of "The MSX Plaza". You can also find several SME3
> musics on ftp.funet.fi, via a link in that same section.

Blast! Funet is SO slow for me... Changing a mere
directory takes ages... :((

> ] I believe it does all that and still can
> ] keep the pace, right? :)
> Yes. Though, when playing all channels on all chips at the same time (57
> channels), it does use a large part of the interrupt time. But the idea
> behind supporting all chips has never been to make a music that plays on all
> chips at the same time (you need two slot-expanders to put the hardware in

There aren't many people who would be able to
use all those sound channels well, of course.

> your MSX...) but to be able to develop several versions of the same music for
> different chip combinations. Just like the japanese companies do with games

THIS sounds cool. I love making different versions
for the same tunes. And it would be interesting
fiddling with FM+SCC+PSG combinations around here
(of course, this mean I still have no access to
other sound hardware). Maybe even some new and
hypothetical sound source... `:))))

> that support fm-pac: they have one version of the music that plays on fm-pac
> and psg (psg only for background lines) and one version that plays only on
> psg (psg plays the main melody line and the most important background line).

That's a very nice thing to do. T&E used to provide
BAD PSG tunes, but Falcom, Konami, Micro Cabin and
Compile excelled in providing different and excellent
versions for the same tunes. Of course, there's also
Feedback intro, which actually sounded better in PSG. ^^

Thanks for all your explanation, Alex Wulms. Please
let my opinion motivate you for an English release
for your software and perhaps further improvement
into it. :)

[]s,
Parn
ICQ#1693182

http://parn.cjb.net/
Parn's Music Station
Game Music and more!

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