Someone else read S#0 before you did.

Most probably the standard interrupt routine.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf 
> Of sander
> Niessen
> Sent: Monday, May 01, 2000 4:34 PM
> To: [EMAIL PROTECTED]
> Subject: coding question (again)
> 
> 
> Hi ppl,
> 
> When you have a sprite collission. The fifth bit of status 
> register 0 (S#0) 
> should be set. But when I try to read this bit it always 
> (even when i place 
> two sprites on the same position) not set, zero. How come!
> 
> Help!
> 
> Sander Niessen
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