Someone else read S#0 before you did.
Most probably the standard interrupt routine.
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> Of sander
> Niessen
> Sent: Monday, May 01, 2000 4:34 PM
> To: [EMAIL PROTECTED]
> Subject: coding question (again)
>
>
> Hi ppl,
>
> When you have a sprite collission. The fifth bit of status
> register 0 (S#0)
> should be set. But when I try to read this bit it always
> (even when i place
> two sprites on the same position) not set, zero. How come!
>
> Help!
>
> Sander Niessen
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