> 
> Also make sure that you're sprites allow to be tested for collission.
> In sprite mode 2 you want to disabled collission detection for sprites
> you use to create the extra (OR-ed) color.
> 

Are you sure about that ?

An 'OR-ed' sprite always overlaps with it self. Does this overlapping
with it self set the collission bit and the X-Y coordinate where it
happened ? It would make no sense.

> 
> David Heremans
> 
> Frits Hilderink wrote:
> > 
> > Someone else read S#0 before you did.
> > 
> > Most probably the standard interrupt routine.
> > 
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> > > Of sander
> > > Niessen
> > > Sent: Monday, May 01, 2000 4:34 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: coding question (again)
> > >
> > >
> > > Hi ppl,
> > >
> > > When you have a sprite collission. The fifth bit of status
> > > register 0 (S#0)
> > > should be set. But when I try to read this bit it always
> > > (even when i place
> > > two sprites on the same position) not set, zero. How come!
> > >
> > > Help!
> > >
> > > Sander Niessen
> -- 
>     .--.   
>    |o_o |  
>    |:_/ |   "One difference between SuSE and Red Hat is that the
>   //   \ \   former operates in a country where people don't sue 
>  (|     | )  each other over coffee being too hot."
> /'\_   _/`\                                 Linus Torvalds
> \___)=(___/
> 
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