>
> Also make sure that you're sprites allow to be tested for collission.
> In sprite mode 2 you want to disabled collission detection for sprites
> you use to create the extra (OR-ed) color.
>
Are you sure about that ?
An 'OR-ed' sprite always overlaps with it self. Does this overlapping
with it self set the collission bit and the X-Y coordinate where it
happened ? It would make no sense.
>
> David Heremans
>
> Frits Hilderink wrote:
> >
> > Someone else read S#0 before you did.
> >
> > Most probably the standard interrupt routine.
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> > > Of sander
> > > Niessen
> > > Sent: Monday, May 01, 2000 4:34 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: coding question (again)
> > >
> > >
> > > Hi ppl,
> > >
> > > When you have a sprite collission. The fifth bit of status
> > > register 0 (S#0)
> > > should be set. But when I try to read this bit it always
> > > (even when i place
> > > two sprites on the same position) not set, zero. How come!
> > >
> > > Help!
> > >
> > > Sander Niessen
> --
> .--.
> |o_o |
> |:_/ | "One difference between SuSE and Red Hat is that the
> // \ \ former operates in a country where people don't sue
> (| | ) each other over coffee being too hot."
> /'\_ _/`\ Linus Torvalds
> \___)=(___/
>
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