Also make sure that you're sprites allow to be tested for collission.
In sprite mode 2 you want to disabled collission detection for sprites
you use to create the extra (OR-ed) color.


David Heremans

Frits Hilderink wrote:
> 
> Someone else read S#0 before you did.
> 
> Most probably the standard interrupt routine.
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> > Of sander
> > Niessen
> > Sent: Monday, May 01, 2000 4:34 PM
> > To: [EMAIL PROTECTED]
> > Subject: coding question (again)
> >
> >
> > Hi ppl,
> >
> > When you have a sprite collission. The fifth bit of status
> > register 0 (S#0)
> > should be set. But when I try to read this bit it always
> > (even when i place
> > two sprites on the same position) not set, zero. How come!
> >
> > Help!
> >
> > Sander Niessen
-- 
    .--.   
   |o_o |  
   |:_/ |   "One difference between SuSE and Red Hat is that the
  //   \ \   former operates in a country where people don't sue 
 (|     | )  each other over coffee being too hot."
/'\_   _/`\                                 Linus Torvalds
\___)=(___/

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