Also make sure that you're sprites allow to be tested for collission.
In sprite mode 2 you want to disabled collission detection for sprites
you use to create the extra (OR-ed) color.
David Heremans
Frits Hilderink wrote:
>
> Someone else read S#0 before you did.
>
> Most probably the standard interrupt routine.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> > Of sander
> > Niessen
> > Sent: Monday, May 01, 2000 4:34 PM
> > To: [EMAIL PROTECTED]
> > Subject: coding question (again)
> >
> >
> > Hi ppl,
> >
> > When you have a sprite collission. The fifth bit of status
> > register 0 (S#0)
> > should be set. But when I try to read this bit it always
> > (even when i place
> > two sprites on the same position) not set, zero. How come!
> >
> > Help!
> >
> > Sander Niessen
--
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/'\_ _/`\ Linus Torvalds
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