"Maarten van Strien (cs^tbl)" wrote:
(...)
> with "w" as seetrough fence and "W" as non-seetrough fence..
> but maybe small chars could be used for gfx and capitals for the same dot +
> a trigger command!

With two maps we have plenty of room for defining
different tile actions. Maybe we don't need all
256 different kinds of tiles. :)

> * what gfx (l/r/u/d)
> * walk area width + height (if the story tells: "you'll find the doctor in
> the hospital" you don't want the doctor walking away :)
> * random walk or predefined route !!
> * walk-speed (young kiddy's run, while old granny's hardly move)
> * what txt it should say
> * bitmap gfx for use in the statusbar (like in sd-sn)
> * a trigger to go to fight-mode
> * special actions when YOU come close (ds6, chickens running away in village)

Hmmm... Maybe we'll need more than 16 kinds of tiles. ;)

[]s,

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