>
> Pfff. Three pages for the screen construction??? One is enough if you use
> flipping (disabling the screen), and otherwise two will do fine. The third
> page can then be used for pattern- and characterdata etc., and the third
> page is entirely left open for additional things like more in-game
graphics
> and animations. In that case I prefer complex over simple.
>
> (however I still think the PA3 engine is cool, don't worry)
Think it's a waste of space? well, the screen is about 20x22 tiles, so that
leaves plenty of room on all sides. We have the font, characters and other
game gfx (not the gfx set and enemies) fitted into page 1 and 2, around the
maps. Page 3 (and a bit of page 2) is completely free. here we store the GFX
sets and the enemy data. I mean, really, why need more room? what would you
store there? the GFX sets can't be expanded because they can't be larger
than 255 tiles. That leaves plenty of room for enemies.
During battle, you could use the screen of page 2 or/and 1 as work pages for
animations. simply rebuilld the screen after the battle is over.
Peter
>
>
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