A>Isn't it a cute idea to make a game engine (preferably an RPG engine) here
> >in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources )
>
>
>Like GameBuilder? Hopefully not...

I expected at least one person to replay with "not like gamebuilder !"

and there you are Mari :)

>I think it is a good idea to stimulate coders to go on with their work...
>maybe they can share sources, but i think people don't like it when there
>are several games that look the same (only other graphics and musix!).

does dragonslayer 6 look like sd snatcher ?

the only thing which differs is gfx, music and story (and the possibility 
to change the player (ds6))

the rest:

* big maps
* ppl to talk to
* triggers (items, demo's, talks, etc.)
* fight-modes

etc.

is the same.. which is the ENGINE only !

and about gamebuilder:

I still think that MetalGear/Solidsnake are the only succesful games in 
this engine-type.. if scene-made games look boring.. I think the gfx, 
music, story and 'english' :) are to blame here.. and maybe the engine 
too.. :) but a game normally is judged by gfx/music.

\/\/

Maarten van Strien,
  * composer
  * sounddesigner
  * Ixalance-sound developer
-----------------------------------------------------
http://www.shortcut.nl/
mailto:[EMAIL PROTECTED]
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Shortcut Software Development B.V.
Julianaweg 9, 3603 AP Maarssen, The Netherlands.
Phone: ++31 (0) 346 579 659
Fax: ++31 (0) 346 579 745
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