A>Isn't it a cute idea to make a game engine (preferably an RPG engine) here > >in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) > > >Like GameBuilder? Hopefully not... I expected at least one person to replay with "not like gamebuilder !" and there you are Mari :) >I think it is a good idea to stimulate coders to go on with their work... >maybe they can share sources, but i think people don't like it when there >are several games that look the same (only other graphics and musix!). does dragonslayer 6 look like sd snatcher ? the only thing which differs is gfx, music and story (and the possibility to change the player (ds6)) the rest: * big maps * ppl to talk to * triggers (items, demo's, talks, etc.) * fight-modes etc. is the same.. which is the ENGINE only ! and about gamebuilder: I still think that MetalGear/Solidsnake are the only succesful games in this engine-type.. if scene-made games look boring.. I think the gfx, music, story and 'english' :) are to blame here.. and maybe the engine too.. :) but a game normally is judged by gfx/music. \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer ----------------------------------------------------- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] ----------------------------------------------------- Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 ----------------------------------------------------- **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
