> > > Of course, an RPG created with this engine has some feautures that
> cannot
> > be
> > > (easily) changed, the most important are:
> > > - NO scroll, but rooms
> > > - 16x16 objects (= persons and monsters)
> > > - max. of 3 free objects per screen
> >
> > Why this last limit?
> > There is no scrolling!!!
> >
> > Should be lots of spare VDP time left...
>
> There is no scrolling in the engine because we decided not to when PA3 was
> created. A scrolling RPG is just too difficult to make. The scroll in XAK
I,
> XAK II, SD Snatcher... well, I think they suck. Only the Falcom games have
> good scrolling.
> I understand why they are so slow and non-smooth, but at that time
choosing
> between making an RPG with scrolling and all the troubles it would bring
and
> being uncertain if we could do it at all or making an RPG with rooms that
> would certainly succeed was easy.
Ofcourse, and I completely agree. Creating a fast scrolling engine is quite
hard, you will have to use all kinds of tricks also used in Ys II and Akin
(read the Core Dump W.I.P. if you'd like to know more about those tricks).
But I, as a coder, find things like this very challenging.
The risk is ofcourse the same as you stated above.
~Grauw
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