Yeah, I am interested! :-)



>Hi everyone,
>
>For some time now I've been thinking about making the engine we used for
PA3
>and The Lost World public
>domain. reason is simple: Stefan Boer did one hell of a job programming it,
>and programmed it in such a way that
>it is practically a game builder. Of course, if people are interested, I
>shall also write an extensive help text (or a course) explaining how
>everything works and how to build an RPG.
>
>If you like this idea and are interested, let me know, because I'd only do
>it if enough peopel will use it. I have little free time to spend on MSX
and
>what free time I have I spent mainly on Realms of Adventure.
>
>
>if the engine is released it will be the adapted engine I used for The Lost
>World rather than the original engine I used for PA3.
>
>It features:
>- MAIN engine (supports Moonsound Music)
>- FIGHT engine
>- Map editors and Enemy editor
>- Fkernel for complete disk operating system
>
>Of course, an RPG created with this engine has some feautures that cannot
be
>(easily) changed, the most important are:
>- NO scroll, but rooms
>- 16x16 objects (= persons and monsters)
>- max. of  3 free objects per screen
>
>If anyone wants more specific info, let me know. If enough people are
>interested, the engine will be released through MCCW, and I shall also
start
>an RPG course there.
>
>
>Gtz,
>
>Peter Meulendijks  ([EMAIL PROTECTED])
>UMAX
>


>
>
>



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