Yeah, I am interested! :-) >Hi everyone, > >For some time now I've been thinking about making the engine we used for PA3 >and The Lost World public >domain. reason is simple: Stefan Boer did one hell of a job programming it, >and programmed it in such a way that >it is practically a game builder. Of course, if people are interested, I >shall also write an extensive help text (or a course) explaining how >everything works and how to build an RPG. > >If you like this idea and are interested, let me know, because I'd only do >it if enough peopel will use it. I have little free time to spend on MSX and >what free time I have I spent mainly on Realms of Adventure. > > >if the engine is released it will be the adapted engine I used for The Lost >World rather than the original engine I used for PA3. > >It features: >- MAIN engine (supports Moonsound Music) >- FIGHT engine >- Map editors and Enemy editor >- Fkernel for complete disk operating system > >Of course, an RPG created with this engine has some feautures that cannot be >(easily) changed, the most important are: >- NO scroll, but rooms >- 16x16 objects (= persons and monsters) >- max. of 3 free objects per screen > >If anyone wants more specific info, let me know. If enough people are >interested, the engine will be released through MCCW, and I shall also start >an RPG course there. > > >Gtz, > >Peter Meulendijks ([EMAIL PROTECTED]) >UMAX > > > > **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
