> > The entire program is, just like its result, programmed in Basic, and it
was
> > published by MCM. I had quite some fun with it, created a small game
etc...
> > But not much more. Quite a lot of games were made with it though... "The
> > vampire, She vampires", "Indiana Jones", "The Castle" (not castle:
exellent
> > btw), "Anger", and well, even more. Most of them (actually all except
for
> > the first one) were released on the MCM 'disksubscription'.
>
> Is that "Indiana Jones" the game Indiana Jones and the temple of Doom
> which was made in the 80's?
No. Most GB-games were non-commercial because the quality was just too low.
By the way, I now remember the correct name: "Cowboyana Jones"...
> Anyway, it would be nice to have an article about
> this gamebuilder (with a link to download it and some of the games) in
> MCCW.
:) Sheesh here in Holland everybody knows GameBuilder... :)
Ummm... I am translating some old articles for MCCW... I'll see if I can add
one about GameBuilder.
About the games and GameBuilder itself, those are all on the MCCM CD. To put
them online, we would have to ask permission from Frank or Wammes. And the
original authors ofcourse.
> People could see it and even improve it using Nestor Basic, Xbasic or
> any other software. Is that possible?
KUN-Basic already existed at that time. It's not *that* old (MSX2, I think
from about 1988). It probably also uses it (normal MSX-Basic would really be
too slow, you can't even move two ORed sprite without a slight dislocation
in normal Basic).
~Grauw
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