[about MBWAVE]
> What about pitch bends? Are they easy to store as operations on the last
> played frequency? If not, you'll have to store a frequency every step of
> the pitch bend, which costs a lot of memory.
There's a point. Are you talking about the P+1 thing??? I think simply
increasing the frequency will suffice. In fact, MBWAVE also does this, since
I hear no audible 'steps' in the pitchbends.
> By the way, it is possible to compile a script, but while you gain some
> speed, you lose on memory. Since the game script is used for relatively
> large execution units, its performance is not as critical as parts of the
> engine that are executed more often.
I was not talking about compiling the script (although tokenizing it might
be a good idea. Then others also won't be able to view the script and read
the entire story). But retrieving a palette right from the image it belongs
to is much easier and faster than reading it from a script (which also
involves pointers and 'command-line processing' oftewel interpreting).
~Grauw
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