On Fri, 02 Jun 2000, Mark Bolman wrote:
> All this talk about making a game for msx2 or msx turbo r,
> I'm not a programmer but isn't it possible to make a game that detects if
> it's run on an msx2 or on an msx turbo r??
Detecting is very simple.
> If you run the game on a turbo r
> it can use the special features of this machine (speed, graphics,
> scrolling, sound).
> The game is both for msx2 and for msx turbo r only the users of the turbo r
> get a little 'extra'...
The problem is that you have to program parts of your game twice. One
version that takes advantage of the turbo R and one that runs on MSX2.
And sometimes it's not even possible to decide "I'll drop this if it isn't
run on turbo R", because the game may depend on that feature.
It's easy to say "I'll use PCM if a turbo R is detected" or "I'll decrunch
in R800 mode if turbo R is detected". But those extras don't really make an
impact on the game: having them is nice, but not a huge difference.
Bye,
Maarten
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