At 11:16 2-6-00 +0000, you wrote:
>On Fri, 02 Jun 2000, Mark Bolman wrote:
>
> > All this talk about making a game for msx2 or msx turbo r,
> > I'm not a programmer but isn't it possible to make a game that detects if
> > it's run on an msx2 or on an msx turbo r??
>
>Detecting is very simple.
>
> > If you run the game on a turbo r
> > it can use the special features of this machine (speed, graphics,
> > scrolling, sound).
> > The game is both for msx2 and for msx turbo r only the users of the turbo r
> > get a little 'extra'...
>
>The problem is that you have to program parts of your game twice. One
>version that takes advantage of the turbo R and one that runs on MSX2.
It isn't that hard to program both parts into one routine, as it most of 
the time concerns timing issues.


>And sometimes it's not even possible to decide "I'll drop this if it isn't
>run on turbo R", because the game may depend on that feature.
>
>It's easy to say "I'll use PCM if a turbo R is detected" or "I'll decrunch
>in R800 mode if turbo R is detected". But those extras don't really make an
>impact on the game: having them is nice, but not a huge difference.
No, you could do animations on turbo R when MSX2 wouldn't because of the 
speed difference. It's a known fact you can do more in R800 mode than when 
using Z80.

Fray is a good example of this anyway, but it would have been better to put 
both versions into one, as the game discs are identical for the largest part.



GreeTz, BiFi

Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
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