----- Original Message -----
From: "Maarten ter Huurne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 02, 2000 1:16 PM
Subject: Re: to r or not to r
> On Fri, 02 Jun 2000, Mark Bolman wrote:
>
> > All this talk about making a game for msx2 or msx turbo r,
> > I'm not a programmer but isn't it possible to make a game that detects
if
> > it's run on an msx2 or on an msx turbo r??
>
> Detecting is very simple.
>
> > If you run the game on a turbo r
> > it can use the special features of this machine (speed, graphics,
> > scrolling, sound).
> > The game is both for msx2 and for msx turbo r only the users of the
turbo r
> > get a little 'extra'...
>
> The problem is that you have to program parts of your game twice. One
> version that takes advantage of the turbo R and one that runs on MSX2.
>
> And sometimes it's not even possible to decide "I'll drop this if it isn't
> run on turbo R", because the game may depend on that feature.
don't drop stuff on the msx 2 version, add stuff on the tR version....
pepijn
>
> It's easy to say "I'll use PCM if a turbo R is detected" or "I'll decrunch
> in R800 mode if turbo R is detected". But those extras don't really make
an
> impact on the game: having them is nice, but not a huge difference.
>
> Bye,
> Maarten
>
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