>  Maybe if the e-mail was put in the game, it would be easy. On the games
>I have (PA3 and Lost World) there is not even a word about home page in the
>manual.

I don't think it'd really help. I just think there's nobody taking the 
effort of sending some kind of comment, neither positive nor negative. The 
fact that someone is willing to pay a certain amount of money for your 
creation, stands for some kind of appreciation. They see the game exposed at 
a fair, and think: I want that! So they buy it... Ofcourse most of them 
don't take the effort of making any compliments directly towards the 
developer of the game. Another way of knowing your work is appreciated, is 
by seeing a certain amount of game tips for the game you created published 
in magazines. But most of the magazines nowadays lack tips for recently 
released games, and if they do, they are generally not quite helpful.

>   If you distribute the game for free and put a reminder on the opening
>screen like "If you like this game, please, e-mail us at: [EMAIL PROTECTED]
>and say us, so we may continue developing"

I don't believe this would work... And besides, one may write that just 
because he's afraid that if he doesn't, another MSX-team will stop. By 
paying money for a game, it needs some extra consideration if you really 
want to support the team in question or that you'd preferrably buy yourself 
some hours of enjoying a game.

>keep developing for MSX. But once I had paid, I don't feel I have any 
>obligation
>to send an e-mail to you saying "Oh! It's good! Keep the good job!".

Well, it's a misunderstanding on beforehand if you think it's an obligation. 
Players would have to do that spontaneously, or else the attention wouldn't 
have any meaning at all.

Rieks.
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