On Mon, 10 Jul 2000, [EMAIL PROTECTED] wrote:
> IMHO, most games and other apps can do without the HW horizontal scroll
Well, MSX2 games are designed to work around the lack of HW horizontal
scroll. I don't think there is any SCREEN5 game with horizontal smooth
scroll. Games use either vertical scroll or smooth scroll in SCREEN4 (Space
Manbow, Psycho World) or non-smooth scroll (Ys 3). Laurens got close to an
engine that could do horizontal scroll (as well as vertical), but it turned
out too slow.
> and the value of extra colordepth is killed by the fact that it's a b*tch
> to program, right?
The real problem is not in the programming, but in the drawing. It was
attempted by Abyss (M-Kid), but that was never finished.
> Like Parn stated: sound is optional in a game.
Not true for all games. For example Solid Snake, if you never played the
game before, you cannot complete it without sound: tap codes and detecting
weak walls.
> The image of the Gfx9000 is completely separated from the image of the
> V99x8 of your MSX so you either need an extra monitor, or an RGB-switch:
> extra hardware - extra hassle. If the Gfx9000 would have been designed
> differently (I'm not saying *better*!), so you could superimpose the
> V9990 image on the V99x8 image or vice versa, I think it woudl have been
> much more appreciated...
The GFX9000 prototypes did have superimpose. But the picture quality was
too poor (shaking by about one pixel width), so Sunrise decided to drop
superimpose.
Bye,
Maarten
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