On Mon, 10 Jul 2000, [EMAIL PROTECTED] wrote:

> IMHO, most games and other apps can do without the HW horizontal scroll

Well, MSX2 games are designed to work around the lack of HW horizontal 
scroll. I don't think there is any SCREEN5 game with horizontal smooth 
scroll. Games use either vertical scroll or smooth scroll in SCREEN4 (Space 
Manbow, Psycho World) or non-smooth scroll (Ys 3). Laurens got close to an 
engine that could do horizontal scroll (as well as vertical), but it turned 
out too slow.

> and the value of extra colordepth is killed by the fact that it's a b*tch
> to program, right?

The real problem is not in the programming, but in the drawing. It was 
attempted by Abyss (M-Kid), but that was never finished.

> Like Parn stated: sound is optional in a game.

Not true for all games. For example Solid Snake, if you never played the 
game before, you cannot complete it without sound: tap codes and detecting 
weak walls.

> The image of the Gfx9000 is completely separated from the image of the
> V99x8 of your MSX so you either need an extra monitor, or an RGB-switch:
> extra hardware - extra hassle.  If the Gfx9000 would have been designed
> differently (I'm not saying *better*!), so you could superimpose the
> V9990 image on the V99x8 image or vice versa, I think it woudl have been
> much more appreciated...

The GFX9000 prototypes did have superimpose. But the picture quality was 
too poor (shaking by about one pixel width), so Sunrise decided to drop 
superimpose.

Bye,
                Maarten


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