> > I was wondering how do games behave at 7.16 Mhz...
> > Do they run at twice their normal speed? I doubt MSX
> > games were programmed taking time loop variables in
> > consideration.
>
> It depends. Lots of games are 'hooked' to the VDP timer interrupt so
> you won't notice much of a speed up, there. Games that *don't* sync
> on this (simulations, strategy games like chess) will speed up.
> Music usually turns into garbage because the music chip can't
> cope witht he higher clock speed.
It's really stupid, the music garbling up.
I mean, the clock speed is EXACTLY twice the speed of a 3.57MHz. The only
reason for this (and not using i.e. 8MHz) I can think of is to sync I/O at
3.5MHz.
But alas... It isn't the case.
Anyways, I can surely say I can't live anymore without my 7MHz. Really. I
can't stand the slowness of 3.5MHz. Terrible. Solid Snake also runs better
(sometimes Snake is very slow... Solid Snail) (cool game, btw) (I mean
both).
By the way, do you know what's stupid??? Supplying an MSX-Audio cartridge
with its own clock crystal, so the music doesn't get garbled up. It will
garble up anyway, since the I/O is accessed too fast!!!
Well, now I've got a spare crystal (yeehh).
~Grauw
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