>
> > Is it the overscan trick that's causing problems on emulators ?
> > Because that's just a matter of time.
>
> It does not run on emulators mainly because of the extensive
> usage of VDP
> interrupts. For example, the number of simultaneous colors in the
> screen: 64. This is achieved by changing the palette during the screen
> retrace.
>
> Regards,
>
> --
> [EMAIL PROTECTED] - http://www.aamsx.org
This extensive usage is a very good compatibility test for any emulator.
NLMSX has no limit on the VDP interrupt usage, and palette changes are
processed on the fly. So it should not be a problem. Except for some
overscan trick, if it is used.
NLMSX does have a line based VDP emulation which could cause a problem
when you are changing the palette colors on every line.
Are there some demos that use the same features ?
Frits
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