On Monday 22 January 2001 20:11, you wrote:

> > Because errors should be caught before the file is distributed, I propose
> > that an emulator should abort on any error in a .msx file. Aborting means
> > it should abort the starting of the game, it doesn't necessarily mean it
> > has to abort the emulator program.
>
> Uh... I guess it would be better only issuing
> a warning to the user, but trying to go on with
> emulation. Of course, this would be at program-
> mer's criteria, but it's more useful to us.
> Just in case we, final users, want to do some
> fiddling with .msx files... =)

But if you changed something in a .msx file and it's an error, do you really 
want to continue emulation? Or do you want to fix the error and try again?

Bye,
                Maarten

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