] Maarten ter Huurne wrote:
] > Because errors should be caught before the file is distributed, I propose
] > that an emulator should abort on any error in a .msx file. Aborting means it
] > should abort the starting of the game, it doesn't necessarily mean it has to
] > abort the emulator program.
As far as I'm concerned, an error in the .msx file means that further 
processing of the .msx file must be aborted with an as clear as possible 
error message.

If the emulator tries to guess the behaviour we will eventually end up with 
exactly the same big mess as has been created in the html world by the much 
too tolerant web browsers.

Kind regards,
Alex Wulms

-- 
Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on
XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list,
XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more.



--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Reply via email to