] On Mon, 4 Jun 2001, Marco Antonio Simon dal Poz wrote:
]
] >That's why I always like cracking and copying, but just for stupid
] >distribution policies! Even through, I agree that copying is bad and
] >buying is good, but I expect some respect from the gamehouses, by
] >releasing its software simultaneously all over the world!
]
] If *YOU* were the owner of a big (game|publishing|video) company, what
] whould *YOU* do? Spend lots an lots of *YOUR MONEY* manufacturing
] copys of your product for all over the world blindly? Or would you first
] test the product by releasing it in your own country, and then all over
] the world, if it is a success?
The only problem with this is that a success in your own country does not
guarantee a success in other countries as well. And the reverse is also true.
Something might completely fail in your own country while it would have
become a big success in another country. But you will never know it, because
you have never had the guts to release it in that other country.
Kind regards,
Alex Wulms
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