First of all, let me say a big, BIG thankyou to all who have helped me get
my MSX system up to scratch - I just heard SME3 player running on my
NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful!

This leads me to yet another slightly lame question - the player seems to
support just about every sound standard possible (except OPM ;) ) and even
has support for four SCCs and two MSX-AUDIOs. Now I understand how the
SCCs work - they map into memory space so that's simply using the slot
system. However, the MSX-AUDIO chip maps into I/O space (C0 and C1) which
is global, so how does the program support more than one of them? Surely
if I plug MSX-AUDIOs into both slots they will conflict with each other?

Time to desolder a Konami ROM, I think... :)


Richard

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