First of all, let me say a big, BIG thankyou to all who have helped me get my MSX system up to scratch - I just heard SME3 player running on my NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful!
This leads me to yet another slightly lame question - the player seems to support just about every sound standard possible (except OPM ;) ) and even has support for four SCCs and two MSX-AUDIOs. Now I understand how the SCCs work - they map into memory space so that's simply using the slot system. However, the MSX-AUDIO chip maps into I/O space (C0 and C1) which is global, so how does the program support more than one of them? Surely if I plug MSX-AUDIOs into both slots they will conflict with each other? Time to desolder a Konami ROM, I think... :) Richard -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
