] ... - I just heard SME3 player running on my ] NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful! Thanks :-)
] This leads me to yet another slightly lame question - the player seems to ] support just about every sound standard possible (except OPM ;) ) and even ] has support for four SCCs and two MSX-AUDIOs. Now I understand how the ] SCCs work - they map into memory space so that's simply using the slot ] system. However, the MSX-AUDIO chip maps into I/O space (C0 and C1) which ] is global, so how does the program support more than one of them? Surely ] if I plug MSX-AUDIOs into both slots they will conflict with each other? According to the MSX2 standard, you can have two (optional) MSX Audio's. One on C0/C1. The other on C2/C3. SME3 makes use of this optional feature. In one of the other mails, you can find a reference to a (dutch) text describing how to modify a Philips MSX Music module to listen to port C2/C3 in stead of C0/C1. The modification exists of installing a switch to switch between the two address ranges. Though, it also switches the I/O address of the MIDI ports in the music module. Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list, XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html