Stefan Sullivan wrote:

similar problems: the output is not bit-exact.

Have you a simple project showing the difference?

I’m not sure why you need this, but there are a lot of cases
where bit-exactness is not guaranteed when using floating
point data, especially if you compare FPU- and SSE2-generated
codes. Make sure that precision, rounding and behaviour with
denormals are set exactly the same in all the code paths.
Also, check the strictness of the Floating Point Model in
the code generation options.

--
Laurent de Soras                  |               Ohm Force
DSP developer & Software designer |  Digital Audio Software
http://ldesoras.free.fr           | http://www.ohmforce.com

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