Stefan Sullivan wrote:
similar problems: the output is not bit-exact.
Have you a simple project showing the difference? I’m not sure why you need this, but there are a lot of cases where bit-exactness is not guaranteed when using floating point data, especially if you compare FPU- and SSE2-generated codes. Make sure that precision, rounding and behaviour with denormals are set exactly the same in all the code paths. Also, check the strictness of the Floating Point Model in the code generation options. -- Laurent de Soras | Ohm Force DSP developer & Software designer | Digital Audio Software http://ldesoras.free.fr | http://www.ohmforce.com -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://music.columbia.edu/cmc/music-dsp http://music.columbia.edu/mailman/listinfo/music-dsp