FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some of the GLX initialization in a non-portable way. I didn't bother trying to figure out which of the following modifications fix the problem, but one of them does.
Is there a specific reason the following calls were made the way they were? I'd like to see this one checked in because it fixes my problem and, if nothing else, it's closer to the way GLX calls *should* be made.
Umm... because that's how the calls were made in the examples cited in the code? I'm glad to see somebody who knows more about OpenGL look it over.
-Doug
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