Kyle Rose wrote:
FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some
of the GLX initialization in a non-portable way.  I didn't bother
trying to figure out which of the following modifications fix the
problem, but one of them does.

Is there a specific reason the following calls were made the way they
were?  I'd like to see this one checked in because it fixes my problem
and, if nothing else, it's closer to the way GLX calls *should* be
made.

Umm... because that's how the calls were made in the examples cited in the code? I'm glad to see somebody who knows more about OpenGL look it over.

-Doug

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