> Umm... because that's how the calls were made in the examples cited in 
> the code?  I'm glad to see somebody who knows more about OpenGL look it 
> over.

Oh, I don't want to make it sound like I know ass about OpenGL: I
haven't done any GL programming since 1997.  I stole all of my changes
from some *other* example code.  It just turns out it was better
example code. :)

Cheers,
Kyle
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