> Umm... because that's how the calls were made in the examples cited in > the code? I'm glad to see somebody who knows more about OpenGL look it > over.
Oh, I don't want to make it sound like I know ass about OpenGL: I haven't done any GL programming since 1997. I stole all of my changes from some *other* example code. It just turns out it was better example code. :) Cheers, Kyle
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