The number of times when a decision is *both* cheaper *and* better is miniscule compared to when the decision is being made to optimize one axis relative to the other. And in an industry with narrow margins, most often that decision will run squarely along the "cheaper" axis, at the expense of the "better" axis.
I'm sure you've faced that same decision in your business, the same as the rest of us over the years... Matt On Mon, Sep 28, 2020 at 8:17 AM Mike Hammett <[email protected]> wrote: > Yet (apparently) worse? > > *From: *"Tom Beecher" <[email protected]> > *To: *"Mike Hammett" <[email protected]> > *Cc: *"Justin Wilson (Lists)" <[email protected]>, "North American Network > Operators' Group" <[email protected]> > *Sent: *Monday, September 28, 2020 9:21:09 AM > *Subject: *Re: Gaming Consoles and IPv4 > > Why stray away from how PC games were 20 years ago where there was a >> dedicated server and clients just spoke to servers? > > > Much cheaper to just let all the game clients talk peer to peer than it is > to maintain regional dedicated server infrastructure. >

