Are there any plans to port nekoVM to iPhone now that NDA's got loose a little more?
I need to port some game I have written in Haxe to PC, Mac and IPhone executable with HW accel, etc and one option is to embed neko into the graphical engine that supports all these 3 instead of rewriting it in c++. I tried to do something similar at one time back but needed to cancel it to work on other stuff at that time. Thanks Janko // I mixed up neko and haxe mailling lists yesterday and sent a question to this list that belonged to the Haxe... I also didn't search the haxe list before asking for the same reason. sorry.
-- Neko : One VM to run them all (http://nekovm.org)
