Are there any plans to port nekoVM to iPhone now that NDA's got loose a
little more?

I need to port some game I have written in Haxe to PC, Mac and IPhone
executable with HW accel, etc and one option is to embed neko into the
graphical engine that supports all these 3 instead of rewriting it in c++. I
tried to do something similar at one time back but needed to cancel it to
work on other stuff at that time.

Thanks
Janko

// I mixed up neko and haxe mailling lists yesterday and sent a question to
this list that belonged to the Haxe... I also didn't search the haxe list
before asking for the same reason. sorry.
-- 
Neko : One VM to run them all
(http://nekovm.org)

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