I think Android apps run on their custom VM which is coded to with java. I
have no idea if you can write apps that don't use their VM.

I heard Iphone should be relativeny "mac os x" inside. I didn't care much
about Iphones until a colegue of mine ported his opengl game dev library
that worked on Macs to it and made 2 games already.  Android and IPhone use
OpenGL ES for graphics I think.

Best regards,
Janko



On Thu, Oct 9, 2008 at 3:07 AM, hosey hosey <[EMAIL PROTECTED]> wrote:

> While its out there, it would be nice for the Android as well.
>
> On Wed, Oct 8, 2008 at 3:35 AM, janko metelko <[EMAIL PROTECTED]> wrote:
>
>> Are there any plans to port nekoVM to iPhone now that NDA's got loose a
>> little more?
>>
>> I need to port some game I have written in Haxe to PC, Mac and IPhone
>> executable with HW accel, etc and one option is to embed neko into the
>> graphical engine that supports all these 3 instead of rewriting it in c++. I
>> tried to do something similar at one time back but needed to cancel it to
>> work on other stuff at that time.
>>
>> Thanks
>> Janko
>>
>> // I mixed up neko and haxe mailling lists yesterday and sent a question
>> to this list that belonged to the Haxe... I also didn't search the haxe list
>> before asking for the same reason. sorry.
>>
>> --
>> Neko : One VM to run them all
>> (http://nekovm.org)
>>
>
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>
-- 
Neko : One VM to run them all
(http://nekovm.org)

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