While its out there, it would be nice for the Android as well. On Wed, Oct 8, 2008 at 3:35 AM, janko metelko <[EMAIL PROTECTED]> wrote:
> Are there any plans to port nekoVM to iPhone now that NDA's got loose a > little more? > > I need to port some game I have written in Haxe to PC, Mac and IPhone > executable with HW accel, etc and one option is to embed neko into the > graphical engine that supports all these 3 instead of rewriting it in c++. I > tried to do something similar at one time back but needed to cancel it to > work on other stuff at that time. > > Thanks > Janko > > // I mixed up neko and haxe mailling lists yesterday and sent a question to > this list that belonged to the Haxe... I also didn't search the haxe list > before asking for the same reason. sorry. > > -- > Neko : One VM to run them all > (http://nekovm.org) >
-- Neko : One VM to run them all (http://nekovm.org)
