While its out there, it would be nice for the Android as well.

On Wed, Oct 8, 2008 at 3:35 AM, janko metelko <[EMAIL PROTECTED]> wrote:

> Are there any plans to port nekoVM to iPhone now that NDA's got loose a
> little more?
>
> I need to port some game I have written in Haxe to PC, Mac and IPhone
> executable with HW accel, etc and one option is to embed neko into the
> graphical engine that supports all these 3 instead of rewriting it in c++. I
> tried to do something similar at one time back but needed to cancel it to
> work on other stuff at that time.
>
> Thanks
> Janko
>
> // I mixed up neko and haxe mailling lists yesterday and sent a question to
> this list that belonged to the Haxe... I also didn't search the haxe list
> before asking for the same reason. sorry.
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>
-- 
Neko : One VM to run them all
(http://nekovm.org)

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