Le 08/10/2011 13:52, johann Sorel a écrit :

Hello again.

I explored the nekovm docs and find them really interesting, so I'm going to 
give NekoVM a try for my project :) .

At first I thinked most the things I requiered were missing but plenty of them 
already exist.
- file manipulation : http://nekovm.org/doc/view/file
- archive : http://nekovm.org/doc/view/zlib
- threading : http://nekovm.org/doc/view/thread
- errorstack from original language : http://nekovm.org/doc/nxml#file_position

That's a funny thing : NXML . I had to code something really similar when 
working on ParrotVM :
http://sourceforge.net/p/eria/code/ci/66c74ecf6de100cf455af4bb96ada076ec9159da/tree/parrot/test/eriaparser/StringDeclarationAndCall.xml
It will make me win a lot of time :) . it's the best way I found to make parser 
tests.


But there are a few things missing which I will try to provide in the futur.
- X3.64 for enhanced console ouputs, mainly colors and font variations. (I 
already wrote it in java and parrot so it should not be that hard in neko)
http://en.wikipedia.org/wiki/ANSI_escape_code

My biggest problem is rendering, since I build mapping applications I requiere 
2D and 3D outputs. Do you know if there is already a binding for OpenGL 
somewhere ?
If not perhaps someone could put me on the right path to achieve this.
(I believe it will be http://nekovm.org/doc/ffi)

You might want to have a look at NME. It's mainly used from haXe which is a highlevel language running on top of NekoVM or compiling to native c++ : http://haxenme.org

Best,
Nicolas


--
Neko : One VM to run them all
(http://nekovm.org)

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