Le 08/10/2011 13:52, johann Sorel a écrit :
Hello again. I explored the nekovm docs and find them really interesting, so I'm going to give NekoVM a try for my project :) . At first I thinked most the things I requiered were missing but plenty of them already exist. - file manipulation : http://nekovm.org/doc/view/file - archive : http://nekovm.org/doc/view/zlib - threading : http://nekovm.org/doc/view/thread - errorstack from original language : http://nekovm.org/doc/nxml#file_position That's a funny thing : NXML . I had to code something really similar when working on ParrotVM : http://sourceforge.net/p/eria/code/ci/66c74ecf6de100cf455af4bb96ada076ec9159da/tree/parrot/test/eriaparser/StringDeclarationAndCall.xml It will make me win a lot of time :) . it's the best way I found to make parser tests. But there are a few things missing which I will try to provide in the futur. - X3.64 for enhanced console ouputs, mainly colors and font variations. (I already wrote it in java and parrot so it should not be that hard in neko) http://en.wikipedia.org/wiki/ANSI_escape_code My biggest problem is rendering, since I build mapping applications I requiere 2D and 3D outputs. Do you know if there is already a binding for OpenGL somewhere ? If not perhaps someone could put me on the right path to achieve this. (I believe it will be http://nekovm.org/doc/ffi)
You might want to have a look at NME. It's mainly used from haXe which is a highlevel language running on top of NekoVM or compiling to native c++ : http://haxenme.org
Best, Nicolas -- Neko : One VM to run them all (http://nekovm.org)
