Thanks for the link but it doesn't handle my case :( .

To tell the truth I have no interest in Web, javascript/php/flash ... and 
accessing true OpenGL functions is a requirement.

johann

 


> -----Original Message-----
> From: [email protected]
> Sent: Sat, 08 Oct 2011 14:31:21 +0200
> To: [email protected]
> Subject: Re: [Neko] Is neko the solution ?
> 
> Le 08/10/2011 13:52, johann Sorel a écrit :
>> 
>> Hello again.
>> 
>> I explored the nekovm docs and find them really interesting, so I'm
>> going to give NekoVM a try for my project :) .
>> 
>> At first I thinked most the things I requiered were missing but plenty
>> of them already exist.
>> - file manipulation : http://nekovm.org/doc/view/file
>> - archive : http://nekovm.org/doc/view/zlib
>> - threading : http://nekovm.org/doc/view/thread
>> - errorstack from original language :
>> http://nekovm.org/doc/nxml#file_position
>> 
>> That's a funny thing : NXML . I had to code something really similar
>> when working on ParrotVM :
>> http://sourceforge.net/p/eria/code/ci/66c74ecf6de100cf455af4bb96ada076ec9159da/tree/parrot/test/eriaparser/StringDeclarationAndCall.xml
>> It will make me win a lot of time :) . it's the best way I found to make
>> parser tests.
>> 
>> 
>> But there are a few things missing which I will try to provide in the
>> futur.
>> - X3.64 for enhanced console ouputs, mainly colors and font variations.
>> (I already wrote it in java and parrot so it should not be that hard in
>> neko)
>> http://en.wikipedia.org/wiki/ANSI_escape_code
>> 
>> My biggest problem is rendering, since I build mapping applications I
>> requiere 2D and 3D outputs. Do you know if there is already a binding
>> for OpenGL somewhere ?
>> If not perhaps someone could put me on the right path to achieve this.
>> (I believe it will be http://nekovm.org/doc/ffi)
> 
> You might want to have a look at NME. It's mainly used from haXe which
> is a highlevel language running on top of NekoVM or compiling to native
> c++ : http://haxenme.org
> 
> Best,
> Nicolas
> 
> 
> --
> Neko : One VM to run them all
> (http://nekovm.org)

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