There's a couple of people, including me, that are working on an opengl wrapper for neko and hxcpp. You can see its progress at https://github.com/m22spencer/HxGL . You might need to recompile the whole thing with NEKO_GLUE define for the native wrappers for neko support
Cheers! 2011/10/8 johann Sorel <[email protected]> > > Thanks for the link but it doesn't handle my case :( . > > To tell the truth I have no interest in Web, javascript/php/flash ... and > accessing true OpenGL functions is a requirement. > > johann > > > > > > -----Original Message----- > > From: [email protected] > > Sent: Sat, 08 Oct 2011 14:31:21 +0200 > > To: [email protected] > > Subject: Re: [Neko] Is neko the solution ? > > > > Le 08/10/2011 13:52, johann Sorel a écrit : > >> > >> Hello again. > >> > >> I explored the nekovm docs and find them really interesting, so I'm > >> going to give NekoVM a try for my project :) . > >> > >> At first I thinked most the things I requiered were missing but plenty > >> of them already exist. > >> - file manipulation : http://nekovm.org/doc/view/file > >> - archive : http://nekovm.org/doc/view/zlib > >> - threading : http://nekovm.org/doc/view/thread > >> - errorstack from original language : > >> http://nekovm.org/doc/nxml#file_position > >> > >> That's a funny thing : NXML . I had to code something really similar > >> when working on ParrotVM : > >> > http://sourceforge.net/p/eria/code/ci/66c74ecf6de100cf455af4bb96ada076ec9159da/tree/parrot/test/eriaparser/StringDeclarationAndCall.xml > >> It will make me win a lot of time :) . it's the best way I found to make > >> parser tests. > >> > >> > >> But there are a few things missing which I will try to provide in the > >> futur. > >> - X3.64 for enhanced console ouputs, mainly colors and font variations. > >> (I already wrote it in java and parrot so it should not be that hard in > >> neko) > >> http://en.wikipedia.org/wiki/ANSI_escape_code > >> > >> My biggest problem is rendering, since I build mapping applications I > >> requiere 2D and 3D outputs. Do you know if there is already a binding > >> for OpenGL somewhere ? > >> If not perhaps someone could put me on the right path to achieve this. > >> (I believe it will be http://nekovm.org/doc/ffi) > > > > You might want to have a look at NME. It's mainly used from haXe which > > is a highlevel language running on top of NekoVM or compiling to native > > c++ : http://haxenme.org > > > > Best, > > Nicolas > > > > > > -- > > Neko : One VM to run them all > > (http://nekovm.org) > > ____________________________________________________________ > Send your photos by email in seconds... > TRY FREE IM TOOLPACK at http://www.imtoolpack.com/default.aspx?rc=if3 > Works in all emails, instant messengers, blogs, forums and social networks. > > > > -- > Neko : One VM to run them all > (http://nekovm.org) >
-- Neko : One VM to run them all (http://nekovm.org)
