There's a couple of people, including me, that are working on an opengl
wrapper for neko and hxcpp. You can see its progress at
https://github.com/m22spencer/HxGL . You might need to recompile the whole
thing with NEKO_GLUE define for the native wrappers for neko support

Cheers!

2011/10/8 johann Sorel <[email protected]>

>
> Thanks for the link but it doesn't handle my case :( .
>
> To tell the truth I have no interest in Web, javascript/php/flash ... and
> accessing true OpenGL functions is a requirement.
>
> johann
>
>
>
>
> > -----Original Message-----
> > From: [email protected]
> > Sent: Sat, 08 Oct 2011 14:31:21 +0200
> > To: [email protected]
> > Subject: Re: [Neko] Is neko the solution ?
> >
> > Le 08/10/2011 13:52, johann Sorel a écrit :
> >>
> >> Hello again.
> >>
> >> I explored the nekovm docs and find them really interesting, so I'm
> >> going to give NekoVM a try for my project :) .
> >>
> >> At first I thinked most the things I requiered were missing but plenty
> >> of them already exist.
> >> - file manipulation : http://nekovm.org/doc/view/file
> >> - archive : http://nekovm.org/doc/view/zlib
> >> - threading : http://nekovm.org/doc/view/thread
> >> - errorstack from original language :
> >> http://nekovm.org/doc/nxml#file_position
> >>
> >> That's a funny thing : NXML . I had to code something really similar
> >> when working on ParrotVM :
> >>
> http://sourceforge.net/p/eria/code/ci/66c74ecf6de100cf455af4bb96ada076ec9159da/tree/parrot/test/eriaparser/StringDeclarationAndCall.xml
> >> It will make me win a lot of time :) . it's the best way I found to make
> >> parser tests.
> >>
> >>
> >> But there are a few things missing which I will try to provide in the
> >> futur.
> >> - X3.64 for enhanced console ouputs, mainly colors and font variations.
> >> (I already wrote it in java and parrot so it should not be that hard in
> >> neko)
> >> http://en.wikipedia.org/wiki/ANSI_escape_code
> >>
> >> My biggest problem is rendering, since I build mapping applications I
> >> requiere 2D and 3D outputs. Do you know if there is already a binding
> >> for OpenGL somewhere ?
> >> If not perhaps someone could put me on the right path to achieve this.
> >> (I believe it will be http://nekovm.org/doc/ffi)
> >
> > You might want to have a look at NME. It's mainly used from haXe which
> > is a highlevel language running on top of NekoVM or compiling to native
> > c++ : http://haxenme.org
> >
> > Best,
> > Nicolas
> >
> >
> > --
> > Neko : One VM to run them all
> > (http://nekovm.org)
>
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> --
> Neko : One VM to run them all
> (http://nekovm.org)
>
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