(Sorry to go on at length here.) This is really interesting to me, with its sense of barriers at both ends, almost pure playing-fields, and then the burst of (abject) 'content' following the includes - of course it's all content, the extrusion is extrusion to the extent we're reading it that way. In any case, this is what I was thinking about, and the central char* appears to almost ooze out across the clarity of the rest. So it's uncomfortable itself, as if empathetic to the seedbed piece. - Alan

On Thu, 2 Jul 2009, james morris wrote:


i don't know perl, so this is c code...

please find a ramp ramping up the cpu usage until it's hot and sweaty...
please find a ramp ramping up and then down and then up and then down...
until the cpu is hot and sweaty....

my usual dumbass shit. a numerical ramp, the step value is random and is
chosen when the ramp has reached either end of it's limit. as you know,
there are no true random number generators... srand(time()) SEEDs the
'random' number generator with the time since epochs of seconds 1970.

there's a terribly rude piece of text. pointer variables are used to
step through the text one word at a time. i would have used strpos
but could not find a man page for it. maybe it is a PHP function
and i'm getting confused.

this demonstrates how code can easily begin to get complex without
adding actually doing very much at all. but then c is a low level
language, and probably the wrong choice but i felt like using it.




james.
----


#include <stdio.h>
#include <string.h>
#include <stdlib.h>

char* strorig=
"I am laying here masturbating fantasizing about you and \
I am going to come on your face and \
I am rubbing my sweaty dirty self on you and \
I am so turned on by it and \
I am masturbating furiously with your image \
fixed in my mind and am i so so hot now and \
am blistering my genitals but i love the pain of it and \
i am going to come all over you uhh ohhh uhhh ohhh.";

int main()
{
   srand(time());
   float ramp=0;
   float stz=(rand()%10+10)/100.0f;
   int w=0;
   char* str=malloc((strlen(strorig)+1)*sizeof(char));
   strcpy(str,strorig);
   char* ptr;
   char* end=0;
   int i=5000;
   int next=0;
   while(1){
       ramp+=stz;
       if(!end){
           ptr=str;
           end=strstr(ptr," ");
           next=1;
       }
       if(stz>0){
           if(ramp>60000.0f){
               stz=-(rand()%10+10)/1000.0f;
               next=1;
           }
       }
       else if (stz<0){
           if(ramp<0){
               stz=(rand()%10+10)/1000.0f;
               next=1;
           }
       }
       if(next){
           *end=0;
           printf("%s\n",ptr);
           *end=' ';
           ptr=end+1;
           end=strstr(ptr," ");
           next=0;
       }
   }
}












On 2/7/2009, "Alan Sondheim" <[email protected]> wrote:



Hi Paul,

The essence it seemed to me wasn't self-referentiality or touch (good unix
command too), so much as it was about targeting the ab/use/er, as well as
dirtiness. And code's always clean; even dirty code's clean, so there's
that barrier which is interesting and the question is - which for me
parallels the clean/dirty avatar phenomenology - how can that be broken
down psychologically - how can that sort of dis/comfort be recreated, or
can't it? With avatar, it's useful to create a kind of iconicity which
also functions on an indexical plain - texturing a human face or sexual
body for example. But code/ascii (pre-compiling which brings up, maybe
it's in the binaries that this stuff lies) has a different kind of clarity
and it's hard to see how dis/embodiment might function, even comfortably,
this way. The difference between code as medium (strict code) might be
clearer than ways of smudging it. Obviously I don't code, or code poorly,
so in a way I don't know what I'm talking about, and I admire what you're
doing - I'm just wondering about things like the body of code, the coded
body, the decoded body...

- Alan


On Thu, 2 Jul 2009, Pall Thayer wrote:

Hi Alan,

One of the primary reasons that I've "redone" a number of known pieces
by other artists in these Microcodes is more to point out the
difference between code as a medium and other media. So the point
isn't necessarily to emulate the work as closely as possible but
rather to capture a single "essence" of it in very compact code. I
think that trying to work the incline and fantasies into this
"version" of the work would result in considerably more code which
would in turn make the work overly complex.

On Thu, Jul 2, 2009 at 12:04 AM, Alan Sondheim<[email protected]> wrote:


I knew Vito well back then and visited Seedbed many times - you're missing
the grittiness & the compression of the incline - hope you can write them
in! The work was obviously uncomfortable, and anyone on the slope was the
target of his fantasizing, not to mention the reverse as well - Alan



On Wed, 1 Jul 2009, james morris wrote:


Ahh! I deleted them! But they're archived on the net.


a less clear version of seedbed:


#!/usr/bin/perl
$myself = `id -un`;
$mybody = "/home/$myself";
while(1){
 `touch $mybody`;
 print `ls -ld $mybody`;
 print `finger $mys...@localhost`;
}


--
james




On 1/7/2009, "Pall Thayer" <[email protected]> wrote:

....revisited electronically. Those who follow the list closely may see
immediately that this was inspired in part by James Morris'
'Microcrudities' a while back. Trying to emulate such human activities
in short code is really interesting.

http://pallit.lhi.is/microcodes/index.php?code_id=29

--
*****************************
Pall Thayer
artist
http://www.this.is/pallit
*****************************
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| Webpage (directory) at http://www.alansondheim.org
| [email protected], [email protected], tel US 718-813-3285
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--
*****************************
Pall Thayer
artist
http://www.this.is/pallit
*****************************

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| Alan Sondheim Mail archive:  http://sondheim.rupamsunyata.org/
| Webpage (directory) at http://www.alansondheim.org
| [email protected], [email protected], tel US 718-813-3285
! http://www.facebook.com/alan.sondheim



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| Webpage (directory) at http://www.alansondheim.org
| [email protected], [email protected], tel US 718-813-3285
! http://www.facebook.com/alan.sondheim
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