Hi James

I agree with many of your sentiments. However, I want to pick up on a couple
of points.

>From my research I do not think SL and WoW are fading. They are still
growing. They are no longer on the initial upward part of the hype-cycle but
nor are they on the downward side. I think they are moving toward the
plateau of productivity.

Secondly, how do you distinguish between what you call the real and the
virtual? I have struggled with that all my life, even before I got into
computers (that was in the 70¹s). Perhaps I stuck too many things in my pipe
­ but I have never thought the real was constrained to what I could touch,
eat, smell or sense by other means. I always thought what I read, watch and
listen to is part of the real, whether made by people or produced otherwise.
My conversations, this email, are all part of the real.

Not only can cultural things be as real as physical things but the physical
is in many ways an aspect of the cultural. That is, the tree I walk into
when not watching where I am going is a tree because of how it is located in
my mental world, that mental world being a cultural construct. Whilst I feel
pain through my interaction with the tree I do so within this mediated
context. Thus the tree is also a cultural phenomenon, as is the pain. It is
all about mediation and what Bolter calls remediation. Our senses operate
within this context, not outside it.

Taking such a dualistic view of things, trying to tease out what is real or
unreal in this context, is not only likely to prove impossible but even
damaging to developing an apprehension of things that accounts for the
complexity of life as it is lived and experienced in all its aspects...and
we cannot begin to appreciate what and where we are until we do this.

Best

Simon


Simon Biggs

Research Professor
edinburgh college of art
[email protected]
www.eca.ac.uk

Creative Interdisciplinary Research into CoLlaborative Environments
CIRCLE research group
www.eca.ac.uk/circle/

[email protected]
www.littlepig.org.uk
AIM/Skype: simonbiggsuk



From: James Wallbank <[email protected]>
Reply-To: NetBehaviour for networked distributed creativity
<[email protected]>
Date: Wed, 06 Jan 2010 17:17:27 +0000
To: NetBehaviour for networked distributed creativity
<[email protected]>
Subject: Re: [NetBehaviour] Whatever happened to Second Life?

I always thought Second Life wouldn't last. Okay, so now it's a virtual
porn haven, and sure, they'll make money from that for years to come
(sorry...) but that's not really a new way of interacting - it's a
glorified phone sex line.

Interesting that mainstream SL seems to have tailed off the moment that
voice messaging was introduced - I don't think this is chance - when
people have a very limited communication medium (like the ever-popular
SMS) it leaves space for the imagination. Once the bandwidth of the
medium becomes too high, once the resolution increases, people lose
interest. Why? Maybe less really is more.

I suggest that Second Life and WOW and the others are all fighting
against a key truth - we all only have a limited amount of life - every
hour spent in the digital realm is an hour stolen from real (first?)
life. Getting paler, fatter, lonelier, shorter sighted.

I say this with knowledge - getting carpal tunnel syndrome from a
6-month Runescape grinding binge I overdosed on virtual worlds. Going
cold-turkey was soooo liberating.

Recently I deleted my LinkedIn Profile. It sucked my time to maintain
it, while I could have been doing real work. Now I'm struggling to
justify microblogging. Yes, everyone says it's "The next greatest..."
but I'm looking hard to see the value.

So now I'm wondering whether many of the technologies we've been
pre-occupied with are poisonous:

Every minute you listen to your iPod is a minute of deafness to the real
world.
Every step you take while you're SMS'ing is a step you're taking blind
to the street scene around you.
Every time you interrupt a real-world conversation to take a call is a
minute spent prioritising the remote over the present.
Think of a mobile phone as a comic-book thought bubble. When people hold
it to their ear, reads "I really should be somewhere else". Never before
have so many people been so convinced for so much of the time that their
bodies, their friends and their contacts are in the wrong place.

Is the real world, right here, right now, so unbearable? If it is, are
we so helpless, apathetic and supine that we're simply looking for an
escape plan?

Are we so hypnotised by consumerism and fashion that we can no longer
value the free, high res, high, bandwidth, streaming, three-d,
motor-feedback enabled, olfactory, totally immersive potential of...
being here now?

Stick that in your Second Pipe and smoke it!

Best,

James
=====

P.S. Meanwhile, the oldies but goldies just keep on rocking. Email is
STILL the killer app.

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