do you have to be smart to do art? (sorry to answer your question with a 
question. this statement may or may not help. somebody call me a 
spambulance)
CODEBREAKER


Alan Sondheim wrote:
>
> Language and Object
>
>
> A texture, tested.png, is created with the phrase "i don't understand
> you're saying" overlaid with the word "ALIEN". The texture is applied to
> numerous objects in the Second Life environment; the texture is also
> inserted in the particle generation script. When an avatar sits on a
> scripted object, particles spew out, carrying the same text as the objects
> themselves. The result is a fireworks display of tested.png spews from
> tested.png emitters. The display is like nothing in physical reality; at
> the same time, it's tethered to the "ALIEN/i don't understand what you're
> saying" text.
>
> The problem, theoretical and practical, is this: How does alienness func-
> tion, given the self-referentiality of this text? (Or, in fact, any text
> at all? For it isn't so much the specific content, as the act of scanning
> and reading familiar graphemes, words, and so forth, that sets the scene.)
> Does the act of reading take away from the mise en scene (as alien, other
> worldly - as elsewhere and elsewise) reducing it to a form of concrete
> poetry - or does the mise en scene "alienize" the inscription - and, by
> implication, any inscription, itself?
>
> The former seems to be the case; as relevance theory has it, a determin-
> ation occurs, creating a steering-mechanism as habitus for the viewing
> session. Think of this as a detour or masquerade, the habitus within a
> potential well, keeping everything in order.
>
> In the real world, disguise of anomaly is equivalent to a problematic
> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
> lunch-box, for example - and the real as classical logic, with quantum and
> cosmological anomalies kept at a distance. This references the phenomeno-
> logy of nearly autonomous levels, without which life would be, literally,
> at a loss.
>
> In virtual worlds, we can experiment with all of this - keeping the alien
> or familiar at bay - with (mostly autonomic) gestures whose stakes are
> high in the real, gamed and (presumably) lower online. Thus the virtual is
> the safe world/word for the real, until the real overwhelms us all.*
>
> http://www.alansondheim.org/tested.png
> http://www.alansondheim.org/alientalk.mov
>
> *And when this happens, inscription disappears, there is nothing further
> to be said; without memory or organism, the flat world shudders to a halt.
>
>
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>   

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