do you have to be anything to do art?
no - On Tue, 8 Jun 2010, codebreaker wrote: > do you have to be smart to do art? (sorry to answer your question with a > question. this statement may or may not help. somebody call me a > spambulance) > CODEBREAKER > > > Alan Sondheim wrote: >> >> Language and Object >> >> >> A texture, tested.png, is created with the phrase "i don't understand >> you're saying" overlaid with the word "ALIEN". The texture is applied to >> numerous objects in the Second Life environment; the texture is also >> inserted in the particle generation script. When an avatar sits on a >> scripted object, particles spew out, carrying the same text as the objects >> themselves. The result is a fireworks display of tested.png spews from >> tested.png emitters. The display is like nothing in physical reality; at >> the same time, it's tethered to the "ALIEN/i don't understand what you're >> saying" text. >> >> The problem, theoretical and practical, is this: How does alienness func- >> tion, given the self-referentiality of this text? (Or, in fact, any text >> at all? For it isn't so much the specific content, as the act of scanning >> and reading familiar graphemes, words, and so forth, that sets the scene.) >> Does the act of reading take away from the mise en scene (as alien, other >> worldly - as elsewhere and elsewise) reducing it to a form of concrete >> poetry - or does the mise en scene "alienize" the inscription - and, by >> implication, any inscription, itself? >> >> The former seems to be the case; as relevance theory has it, a determin- >> ation occurs, creating a steering-mechanism as habitus for the viewing >> session. Think of this as a detour or masquerade, the habitus within a >> potential well, keeping everything in order. >> >> In the real world, disguise of anomaly is equivalent to a problematic >> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as >> lunch-box, for example - and the real as classical logic, with quantum and >> cosmological anomalies kept at a distance. This references the phenomeno- >> logy of nearly autonomous levels, without which life would be, literally, >> at a loss. >> >> In virtual worlds, we can experiment with all of this - keeping the alien >> or familiar at bay - with (mostly autonomic) gestures whose stakes are >> high in the real, gamed and (presumably) lower online. Thus the virtual is >> the safe world/word for the real, until the real overwhelms us all.* >> >> http://www.alansondheim.org/tested.png >> http://www.alansondheim.org/alientalk.mov >> >> *And when this happens, inscription disappears, there is nothing further >> to be said; without memory or organism, the flat world shudders to a halt. >> >> >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> >> > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > == email archive: http://sondheim.rupamsunyata.org/ webpage http://www.alansondheim.org music archive: http://www.espdisk.com/alansondheim/ == _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
