dig what ur saying at the end. gun kills computer. yet, stories may escape and find meaning...
Alan Sondheim wrote: > do you have to be anything to do art? > > no - > > On Tue, 8 Jun 2010, codebreaker wrote: > > >> do you have to be smart to do art? (sorry to answer your question with a >> question. this statement may or may not help. somebody call me a >> spambulance) >> CODEBREAKER >> >> >> Alan Sondheim wrote: >> >>> Language and Object >>> >>> >>> A texture, tested.png, is created with the phrase "i don't understand >>> you're saying" overlaid with the word "ALIEN". The texture is applied to >>> numerous objects in the Second Life environment; the texture is also >>> inserted in the particle generation script. When an avatar sits on a >>> scripted object, particles spew out, carrying the same text as the objects >>> themselves. The result is a fireworks display of tested.png spews from >>> tested.png emitters. The display is like nothing in physical reality; at >>> the same time, it's tethered to the "ALIEN/i don't understand what you're >>> saying" text. >>> >>> The problem, theoretical and practical, is this: How does alienness func- >>> tion, given the self-referentiality of this text? (Or, in fact, any text >>> at all? For it isn't so much the specific content, as the act of scanning >>> and reading familiar graphemes, words, and so forth, that sets the scene.) >>> Does the act of reading take away from the mise en scene (as alien, other >>> worldly - as elsewhere and elsewise) reducing it to a form of concrete >>> poetry - or does the mise en scene "alienize" the inscription - and, by >>> implication, any inscription, itself? >>> >>> The former seems to be the case; as relevance theory has it, a determin- >>> ation occurs, creating a steering-mechanism as habitus for the viewing >>> session. Think of this as a detour or masquerade, the habitus within a >>> potential well, keeping everything in order. >>> >>> In the real world, disguise of anomaly is equivalent to a problematic >>> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as >>> lunch-box, for example - and the real as classical logic, with quantum and >>> cosmological anomalies kept at a distance. This references the phenomeno- >>> logy of nearly autonomous levels, without which life would be, literally, >>> at a loss. >>> >>> In virtual worlds, we can experiment with all of this - keeping the alien >>> or familiar at bay - with (mostly autonomic) gestures whose stakes are >>> high in the real, gamed and (presumably) lower online. Thus the virtual is >>> the safe world/word for the real, until the real overwhelms us all.* >>> >>> http://www.alansondheim.org/tested.png >>> http://www.alansondheim.org/alientalk.mov >>> >>> *And when this happens, inscription disappears, there is nothing further >>> to be said; without memory or organism, the flat world shudders to a halt. >>> >>> >>> _______________________________________________ >>> NetBehaviour mailing list >>> [email protected] >>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >>> >>> >>> >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> >> >> > > > == > email archive: http://sondheim.rupamsunyata.org/ > webpage http://www.alansondheim.org > music archive: http://www.espdisk.com/alansondheim/ > == > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
