On Sat, 10 Sep 2011 13:04:56 -0400 (EDT) Alan Sondheim <[email protected]> wrote:
> > > I agree re: opportunity. I never run into the sex/fashion stuff, > mainly because it doesn't interest me - there's enough on the streets Haven't purposely run into it. > here - and I'm there to create and experiment; it's like a dynamic > three-dimensional canvas in a lot of ways. I can put you in touch Exploration is a part of that though. > with Fau if you want - she lives in London, has worked with Stelarc > etc., and is a really good artist. She also runs Odyssey. Don't know how long i'll remain interested, the wind could change. The possibilities afforded by the scripting, the potential of things which could be built, and the existence of friendly people, are keeping my interest, but the scripting and building (AFAICT) is limited as it is, meaning some things are only possible if you have land to set them down on. > It's weird running into hostility like that; I don't understand it. I > stay away from stuff like that; Odyssey's always welcoming as far as > I know - if it wasn't, I'd leave. Most places ban all weapons, guess that was one that doesn't. Being shot down when I randomly fly into an area with gun turrets and pirate flags is no skin off my back! I dislike the arrogant avatars I get the feeling are controlled by a snotty teenager who think that because they know how to write a few flashy scripts mean they can piss people off. but anyway, exploring is interesting. i love the fact that you don't really need your avatar to explore, that you can just point and click and drag your camera around corners through windows and into houses, that ban lines can't stop you from doing this, that the security systems although they can teleport your avatar, they can't teleport your camera. that you can touch things with needing your avatar anywhere near, that some of the touchy-orb things can be (ab?)used as teleport devices (ie when you sit on them, or 'ride' on them etc) to get you in somewhere where you'd otherwise not have access to. that's quite good fun. james > > - Alan > > On Sat, 10 Sep 2011, James Morris wrote: > > > On Sat, 10 Sep 2011 10:15:44 -0400 (EDT) > > Alan Sondheim <[email protected]> wrote: > > > >> > >> > >> Hi James, once things are settled down vis-a-vis my father and the > >> flood, I could meet you in Second Life, which would be great. I'm > >> not > > > > Yes of course, whenever you are ready. Sorry about your father and > > the flooding. BTW I enjoyed watching/listening to your pain.mp4. > > > > > >> flood, I could meet you in Second Life, which would be great. I'm > >> not sure what you saw - they might have been bots of some sort. > >> Most of > > > > I recognized one or two of the names shown in the mini-map as being > > people known for virtual performance art within Second Life, ie Fau > > Ferdinand. > > > >> the time these artspaces _are_ empty; I go 'in' to do my work or > >> sometimes to see a performance and then log out. But there is > >> still a lot of building/art going on. It's just not so much of a > >> social space. > > > > Overall, second life is an interesting space to explore. I've been > > teleporting around the map from place to place seeing what I can > > find. > > > > At times it can seem like all there is in there is sex and fashion > > and more sex. A bit like the internet but more so.Setting the > > access rating to pg/mature/adult doesn't help there, but who wants > > to miss out ;-) > > > > In an attempt to find interesting places I type terms into the > > search and teleport to those I like the sound of. I had great > > expectations of a place called Surreal, but it was a very tranquil > > place, with a group of peaceful seeming people fishing and playing > > board games. The lack of any surreal qualities to the place was > > disappointing, but, on the other hand, it was non-threatening and > > didn't feel unwelcome.However, the neighbours of surreal defended > > their property with gun turrets and a pirate flag and shot at me > > when I flew in there before being given a ten second warning to get > > out and, with barely a second passed, was teleported back to my > > home (which doesn't exist anymore). > > > > Another place, I was exploring, an occupant asked what I was doing > > there and how I found it. I told them to google Aphex Twin (the > > place was called Aphexx). Then I was informed it was very private > > and that I should leave. Ok. > > > > From looking at land ownership though I can kinda understand why > > some people take it so seriously, and even why some locations don't > > welcome 'cartoon' avatars ('mature' avatars are welcome). > > > > In the first few days I couldn't for the life of me understand why > > most people seem to view SL as an opportunity to fit in rather than > > as an opportunity to.... > > > > > > James. > > > > > > > >> > >> - Alan > >> > >> > >> On Sat, 10 Sep 2011, James Morris wrote: > >> > >>> On Sun, 4 Sep 2011 20:06:43 -0400 (EDT) > >>> Alan Sondheim <[email protected]> wrote: > >>> > >>>> > >>>> > >>>> On Odyssey. Or Columbia I am. Or Humlab. > >>>> > >>>> - Alan > >>>> > >>> > >>> > >>> Hi Alan, > >>> > >>> I've checked these places quite regularly, but they're nearly > >>> always abandoned. Last night there were five avatars in Odyssey, > >>> one stood by a wheelbarrow, with the others underground beneath > >>> the hill. I made some attempts to try and find them (without any > >>> idea of what I'd do if I did) but after an hour or so gave up. > >>> > >>> By the end of it though I had at least enjoyed exploring Odyssey > >>> and found lots more in it than I had previously realized. > >>> > >>> In my explorations of SL, I've often found small groups of avatars > >>> hidden 'underground' in inaccessible locations. I'm guess that > >>> these are land owners, and the locations are only accessible to > >>> them? > >>> > >>> Cheers, > >>> James. > >>> > >>> > >>> PS been hoping to see some of your stuff in there! > >>> > >>> > >>> > >>> > >>> > >>>> On Mon, 5 Sep 2011, James Morris wrote: > >>>> > >>>>> > >>>>> attempting to run second life in arch linux amd64 > >>>>> > >>>>> snowglobe is the most successful so far: > >>>>> http://jwm-art.net/image/j4m35_String-Crash.png > >>>>> > >>>>> secondlife-bin from AUR presents black window. > >>>>> > >>>>> trying imprudence... > >>>>> seems to work: > >>>>> http://jwm-art.net/image/imprudence-j4m35-string.png > >>>>> > >>>>> so where is all the interesting stuff? > >>>>> > >>>>> > >>>>> -- > >>>>> http://jwm-art.net/ > >>>>> image/audio/text/code/ > >>>>> > >>>>> _______________________________________________ > >>>>> NetBehaviour mailing list > >>>>> [email protected] > >>>>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > >>>>> > >>>>> > >>>> > >>>> == > >>>> eyebeam: http://eyebeam.org/blogs/alansondheim/ > >>>> email archive http://sondheim.rupamsunyata.org/ > >>>> web http://www.alansondheim.org / cell 347-383-8552 > >>>> music: http://www.espdisk.com/alansondheim/ > >>>> current text http://www.alansondheim.org/re.txt > >>>> == > >>>> _______________________________________________ > >>>> NetBehaviour mailing list > >>>> [email protected] > >>>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > >>> > >>> > >>> > >>> -- > >>> http://jwm-art.net/ > >>> image/audio/text/code/ > >>> > >>> _______________________________________________ > >>> NetBehaviour mailing list > >>> [email protected] > >>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > >>> > >>> > >> > >> == > >> eyebeam: http://eyebeam.org/blogs/alansondheim/ > >> email archive http://sondheim.rupamsunyata.org/ > >> web http://www.alansondheim.org / cell 347-383-8552 > >> music: http://www.espdisk.com/alansondheim/ > >> current text http://www.alansondheim.org/re.txt > >> == > >> _______________________________________________ > >> NetBehaviour mailing list > >> [email protected] > >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > > > > > > > -- > > http://jwm-art.net/ > > image/audio/text/code/ > > > > _______________________________________________ > > NetBehaviour mailing list > > [email protected] > > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > > > > > == > eyebeam: http://eyebeam.org/blogs/alansondheim/ > email archive http://sondheim.rupamsunyata.org/ > web http://www.alansondheim.org / cell 347-383-8552 > music: http://www.espdisk.com/alansondheim/ > current text http://www.alansondheim.org/re.txt > == > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour -- http://jwm-art.net/ image/audio/text/code/ _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
