Hear, hear.

On Wed, Dec 14, 2011 at 4:48 PM, Rob Myers <[email protected]> wrote:
> The part of my review of "White Heat Cold Logic" that seems to have
> caught people's attention is:
>
> "for preservation, criticism and artistic progress (and I do mean
> progress) it is vital that as much code as possible is found and
> published under a Free Software licence (the GPL). Students of art
> computing can learn a lot from the history of their medium despite the
> rate at which the hardware and software used to create it may change,
> and code is an important part of that."
>
> http://www.furtherfield.org/features/reviews/white-heat-cold-logic
>
> I have very specific reasons for saying this, informed by personal
> experience.
>
> When I was an art student at Kingston Polytechnic, I was given an
> assignment to make a new artwork by combining two previous artworks: a
> Jackson Pollock drip painting and a Boccioni cyclist. I could not "read"
> the Boccioni cyclist: the forms did not make sense to me, and so I was
> worried I would not be able to competently complete the assignment. As
> luck would have it there was a book of Boccioni's drawings in the
> college library that included the preparatory sketches for the painting.
> Studying them allowed me to understand the finished painting and to
> re-render it in an action painting style.
>
> When I was a child, a book on computers that I bought from my school
> book club had a picture of Harold Cohen with a drawing by his program
> AARON. The art of AARON has fascinated me to this day, but despite my
> proficiency as a programmer and as an artist my ability to "read"
> AARON's drawings and to build on Cohen's work artistically is limited by
> the fact that I do not have access to their "preparatory work", their
> source code.
>
> I have been told repeatedly that access to source code is less important
> than understanding the concepts behind the work or experiencing the work
> itself. But the concepts are expressed through the code, and the work
> itself is a product of it. I can see a critical case being made for the
> idea that "computer art" fails to the extent that the code rather than
> the resultant artwork is of interest. But as an artist and critic I want
> to understand as much of the work and its history as possible.
>
> So my call for source code to be recovered (for historical work) and
> released (for contemporary work) under a licence that allows everyone to
> copy and modify it comes from my personal experience of understanding
> and remaking an artwork thanks to access to its preparatory materials on
> the one hand and the frustration of not having access to such materials
> on the other. And I think that awareness of and access to source code
> for prior art (in both senses of the term) will enable artists who use
> computers to stop re-inventing the wheel.
>
> So if you are making software art please make the source code publicly
> available under the GPL3+, and if you are making software-based net art
> please make it available under the AGPL3+ .
>
> - Rob.
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-- 
*****************************
Pall Thayer
artist
http://pallthayer.dyndns.org
*****************************
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