Digital Culture ? Digital is a media not a culture, we are living in a World of various cultures that are suffering a process of digitalization, but having someone in the program that Thinks that South America is Latin América ...
> Date: Wed, 13 Feb 2013 12:20:36 +0000 > From: [email protected] > To: [email protected] > Subject: Re: [NetBehaviour] New Digital Culture Unit @ Goldsmiths > > Hi all, > > I would like to agree with Tom, > > I must say, we've been working with some of the students from Goldsmiths > which includes the "MA Interactive Media, critical theory and practice" > crew. And, the passion and interest in the projects at Furtherfield, and > their added zest/openness to explore related ideas and contexts, has > been impressive. As well as, their critically engaged approaches towards > networks and social engagement, in art generally. > > I'm not a fan of the 'fine art' section of Goldsmiths, and especially > have not forgiven 'Michael Graig Martin' and 'Yucky Hirst bag', for > imposing their Saatchi and Saatchi 'conservative' driven, market > branded, Brit Art on the world. > > But, these other people at Goldsmiths, have soul... > > chat soon. > > marc > > > Hi All, > > A quick forward which might be of interest... > > I can highly recommend "MA Interactive Media, critical theory and > > practice" which I completed last year. > > Tom > > > > > > ---------- Forwarded message ---------- > > From: Harwood <[email protected]> > > Date: Wed, Feb 13, 2013 at 12:03 PM > > > > It would be great if you could pass this on to any of your networks. > > > > > > Digital Culture is a place of fundamental change. Understanding, > > shaping and leading that change are graduates from two Masters > > programmes at the Digital Culture Unit. The problems of computing are > > increasingly those of the social and those of meaning, interpretation, > > cultural expression, organization that have been core to the humanities > > over the last two millennia. At the same time, computing is now central > > to the activity of thought and communication and both computing and > > humanities find themselves reconstituted, so that one cannot exist > > without the other. > > > > The Digital Culture Unit at the Centre for Culture Studies at > > Goldsmiths, University of London brings together researchers who have a > > special interest and expertise in digital culture in the broadest sense. > > We make software, texts, installations and investigations and edit > > journals, make books, art and collaborate with others to take part in > > and understand the changes computing is making to all forms of life. > > Drawing closely on this research we run two Masters and a PhD programme. > > > > http://www.gold.ac.uk/cultural-studies/ccsdigitalcultureunit/ > > > > MA Interactive Media, critical theory and practice. > > > > The MA Interactive Media offers students the opportunity to equally > > develop theory and practice-based research on the information systems > > embedded in the technical, cultural, aesthetic, and political structures > > of society and how we interact with them. > > > > Building on the Centre for Cultural Studies research excellence in > > software studies, media philosophy and digital arts practices, students > > will learn to employ advanced research and practice-based methodologies > > to enhance and develop their own skills. > > > > Student research and experiments focus on new and historical modes of > > interaction to develop a critical understanding of technical objects in > > the way they are implicated in who we are today. > > > > The programme will help students prepare for or develop a critical > > career in the cultural, creative, educational, or computational sectors. > > > > Central to the MA is the Centre for Cultural Studies FLOSS (Free Libre > > Open Source Software) Media Lab. This is a social hub as well as a place > > to study. Students from around the world with different backgrounds and > > research interests in software development, design, philosophy, art, > > activism, media theory, curating, or programming, share, exchange and > > refine skills and specialized knowledge, developing individual and group > > projects. As well as attending lectures and seminars, students crucially > > spend at least 9 hours a week in the Lab with close supervision in this > > technically and critically challenging environment. > > > > The MA is jointly convened by the leading theorist Luciana Parisi > > (author of Contagious Architecture. Computation, Aesthetics and Space, > > MIT Press) http://www.gold.ac.uk/cultural-studies/staff/l-parisi/, who > > teaches Critical Theory and International artist and Lab Director Graham > > Harwood ("http://yoha.co.uk/" > > http://www.gold.ac.uk/cultural-studies/staff/g-harwood/" who teaches > > practice based enquiry. They are joined by theorist Matthew Fuller > > (editor of Software Studies, co-author of Evil Media, MIT Press) who > > teaches Software Studies > > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/; with special > > input from Bernard Stiegler (author of Technics and Time) who teaches > > Media Philosophy > > > > http://www.gold.ac.uk/pg/ma-interactive-media-critical-theory-practice/ > > > > MA/MSc in Creating Social Media > > > > This unique theory and practice programme combines computing and > > cultural studies to provide students with the practical and critical > > skills to shape the future impact of social media. You will analyse > > existing ideas, approaches and tools and plan, develop, hack and > > implement ground-breaking interventions. > > > > The MA/MSc is a collaborative theory/practice programme across the > > Department of Computing and the Centre for Cultural Studies. Based on > > emerging examples, students explore the technological and intellectual > > questions coming to prominence with social media and social computing. > > > > Social media, at its most interesting, develops new forms of connecting, > > relating, sharing and competing. Effective and innovative social media > > creation, therefore, involves theoretical and practical knowledge of > > both software development and social processes. Students learn how to > > hack social media, how to conduct digital research, how software tools > > enable different forms of social practice, and how social media projects > > can be successfully launched. > > > > The capabilities that students develop are helping to transform media, > > government, social campaigns, NGOs, companies and startups. Hackdays, > > open innovation and the power of networks are becoming core to the > > future of many organisations and this programme equips graduates to > > accelerate the impact of social media in their chosen field. > > > > Teaching staff include the course convenor Dan McQuillan (co-founder of > > Social Innovation Camp) > > http://www.gold.ac.uk/computing/staff/d-mcquillan/ and theorist Matthew > > Fuller (editor of Software Studies, co-author of Evil Media, MIT Press) > > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/, who are joined > > for specific sessions by leading developers, practitioners and thinkers. > > > > http://www.gold.ac.uk/pg/ma-creating-social-media/ > > > > Contact Centre Manager, Lisa Rabanal [email protected] > > > > > > > > > > > > > > > > > > > > > > -- > > You received this message because you are subscribed to the Google > > Groups "Open Systems Association" group. > > To unsubscribe from this group and stop receiving emails from it, send > > an email to [email protected]. > > To post to this group, send an email to > > [email protected]. > > Visit this group at > > http://groups.google.com/group/opensystemsassociation?hl=en-GB. > > For more options, visit https://groups.google.com/groups/opt_out. > > > > > > > > > > > -- > ---> > > A living - breathing - thriving networked neighbourhood - > proud of free culture - claiming it with others ;) > > Other reviews,articles,interviews > http://www.furtherfield.org/reviews.php > > Furtherfield – online arts community, platforms for creating, viewing, > discussing and learning about experimental practices at the > intersections of art, technology and social change. > http://www.furtherfield.org > > Furtherfield Gallery – Finsbury Park (London). > http://www.furtherfield.org/gallery > > Netbehaviour - Networked Artists List Community. > http://www.netbehaviour.org > > http://identi.ca/furtherfield > http://twitter.com/furtherfield > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
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