Digital Culture ?
Digital is a media not a culture, we are living in a World of various cultures 
that are suffering a process of digitalization, but having someone in the 
program that Thinks that South America is Latin América ...

> Date: Wed, 13 Feb 2013 12:20:36 +0000
> From: [email protected]
> To: [email protected]
> Subject: Re: [NetBehaviour] New Digital Culture Unit @ Goldsmiths
> 
> Hi all,
> 
> I would like to agree with Tom,
> 
> I must say, we've been working with some of the students from Goldsmiths 
> which includes the "MA Interactive Media, critical theory and practice" 
> crew. And, the passion and interest in the projects at Furtherfield, and 
> their added zest/openness to explore related ideas and contexts, has 
> been impressive. As well as, their critically engaged approaches towards 
> networks and social engagement, in art generally.
> 
> I'm not a fan of the 'fine art' section of Goldsmiths, and especially 
> have not forgiven 'Michael Graig Martin' and 'Yucky Hirst bag', for 
> imposing their Saatchi and Saatchi 'conservative' driven, market 
> branded, Brit Art on the world.
> 
> But, these other people at Goldsmiths, have soul...
> 
> chat soon.
> 
> marc
> 
> > Hi All,
> > A quick forward which might be of interest...
> > I can highly recommend "MA Interactive Media, critical theory and
> > practice" which I completed last year.
> > Tom
> >
> >
> > ---------- Forwarded message ----------
> > From: Harwood <[email protected]>
> > Date: Wed, Feb 13, 2013 at 12:03 PM
> >
> > It would be great if you could pass this on to any of your networks.
> >
> >
> > Digital Culture is a place of fundamental change.  Understanding,
> > shaping and leading that change are graduates from two Masters
> > programmes at the Digital Culture Unit.  The problems of computing are
> > increasingly those of the social and those of meaning, interpretation,
> > cultural expression, organization that have been core to the humanities
> > over the last two millennia. At the same time, computing is now central
> > to the activity of thought and communication and both computing and
> > humanities find themselves reconstituted, so that one cannot exist
> > without the other.
> >
> > The Digital Culture Unit at the Centre for Culture Studies at
> > Goldsmiths, University of London brings together researchers who have a
> > special interest and expertise in digital culture in the broadest sense.
> > We make software, texts, installations and investigations and edit
> > journals, make books, art and collaborate with others to take part in
> > and understand the changes computing is making to all forms of life.
> > Drawing closely on this research we run two Masters and a PhD programme.
> >
> > http://www.gold.ac.uk/cultural-studies/ccsdigitalcultureunit/
> >
> > MA Interactive Media, critical theory and practice.
> >
> > The MA Interactive Media offers students the opportunity to equally
> > develop theory and practice-based research on the information systems
> > embedded in the technical, cultural, aesthetic, and political structures
> > of society and how we interact with them.
> >
> > Building on the Centre for Cultural Studies research excellence in
> > software studies, media philosophy and digital arts practices, students
> > will learn to employ advanced research and practice-based methodologies
> > to enhance and develop their own skills.
> >
> > Student research and experiments focus on new and historical modes of
> > interaction to develop a critical understanding of technical objects in
> > the way they are implicated in who we are today.
> >
> > The programme will help students prepare for or develop a critical
> > career in the cultural, creative, educational, or computational sectors.
> >
> > Central to the MA is the Centre for Cultural Studies FLOSS  (Free Libre
> > Open Source Software) Media Lab. This is a social hub as well as a place
> > to study. Students from around the world with different backgrounds and
> > research interests in software development, design, philosophy, art,
> > activism, media theory, curating, or programming, share, exchange and
> > refine skills and specialized knowledge, developing individual and group
> > projects. As well as attending lectures and seminars, students crucially
> > spend at least 9 hours a week in the Lab with close supervision in this
> > technically and critically challenging environment.
> >
> > The MA is jointly convened by the leading theorist Luciana Parisi
> > (author of Contagious Architecture. Computation, Aesthetics and Space,
> > MIT Press) http://www.gold.ac.uk/cultural-studies/staff/l-parisi/, who
> > teaches Critical Theory and International artist and Lab Director Graham
> > Harwood ("http://yoha.co.uk/";
> > http://www.gold.ac.uk/cultural-studies/staff/g-harwood/"; who teaches
> > practice based enquiry. They are joined by theorist Matthew Fuller
> > (editor of Software Studies, co-author of Evil Media, MIT Press) who
> > teaches Software Studies
> > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/; with special
> > input from Bernard Stiegler (author of Technics and Time) who teaches
> > Media Philosophy
> >
> > http://www.gold.ac.uk/pg/ma-interactive-media-critical-theory-practice/
> >
> > MA/MSc in Creating Social Media
> >
> > This unique theory and practice programme combines computing and
> > cultural studies to provide students with the practical and critical
> > skills to shape the future impact of social media. You will analyse
> > existing ideas, approaches and tools and plan, develop, hack and
> > implement ground-breaking interventions.
> >
> > The MA/MSc is a collaborative theory/practice programme across the
> > Department of Computing and the Centre for Cultural Studies. Based on
> > emerging examples, students explore the technological and intellectual
> > questions coming to prominence with social media and social computing.
> >
> > Social media, at its most interesting, develops new forms of connecting,
> > relating, sharing and competing. Effective and innovative social media
> > creation, therefore, involves theoretical and practical knowledge of
> > both software development and social processes. Students learn how to
> > hack social media, how to conduct digital research, how software tools
> > enable different forms of social practice, and how social media projects
> > can be successfully launched.
> >
> > The capabilities that students develop are helping to transform media,
> > government, social campaigns, NGOs, companies and startups. Hackdays,
> > open innovation and the power of networks are becoming core to the
> > future of many organisations and this programme equips graduates to
> > accelerate the impact of social media in their chosen field.
> >
> > Teaching staff include the course convenor Dan McQuillan (co-founder of
> > Social Innovation Camp)
> > http://www.gold.ac.uk/computing/staff/d-mcquillan/ and theorist Matthew
> > Fuller (editor of Software Studies, co-author of Evil Media, MIT Press)
> > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/, who are joined
> > for specific sessions by leading developers, practitioners and thinkers.
> >
> > http://www.gold.ac.uk/pg/ma-creating-social-media/
> >
> > Contact Centre Manager, Lisa Rabanal [email protected]
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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> >
> >
> >
> >
> 
> 
> -- 
> --->
> 
> A living - breathing - thriving networked neighbourhood -
> proud of free culture - claiming it with others ;)
> 
> Other reviews,articles,interviews
> http://www.furtherfield.org/reviews.php
> 
> Furtherfield – online arts community, platforms for creating, viewing,
> discussing and learning about experimental practices at the
> intersections of art, technology and social change.
> http://www.furtherfield.org
> 
> Furtherfield Gallery – Finsbury Park (London).
> http://www.furtherfield.org/gallery
> 
> Netbehaviour - Networked Artists List Community.
> http://www.netbehaviour.org
> 
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