Stallman is coming to the University of Bedfordshire on March 20th,
talk starts at 6pm.
Any want to come?
dave

On 13 February 2013 16:26, Eduardo Valle <[email protected]> wrote:
> Stallman is using the same marketing bullshit , of all americans enterprises
> that says and sells the idéia that internet is free and it is not. You
> cannot think only about the software, You have Telecoms, ICANN DICTATORSHIP
> , Intel DICTATORSHIP and many others. He is thinking people are stupid ? I
> totally agree with the term Open source , but Open for Who ? And worst , the
> people that are for Open source sometimes dont praticse OPEN DATA.
> About the term Digital Culture it is widespread in World by An english
> spoken Author and people accept as they accept FREE ???? Software. There is
> a process of digitalization of various cultures If it is good or bad we can
> discuss about it , but there is NO Digital Culture. There is digital Media ,
> that is no longer NEW, where artists can work with and make Art with in
> various forms.
> Globalization did not affects the geopolitical power, i was showing that in
> Liverpool as Aaron Schwartz did with Elsevier.
>
> ________________________________
> CC: [email protected]
> From: [email protected]
> Date: Wed, 13 Feb 2013 14:44:15 +0000
>
> To: [email protected]
> Subject: Re: [NetBehaviour] New Digital Culture Unit @ Goldsmiths
>
> Not sure if all examples of a shift to the digital, across cultures, is
> something that we have to suffer. I can think of plenty of positive aspects
> the digital brings us, across cultures. But that's another argument.
>
> I was just seeking to clarify that there are cultures (many) that can be
> characterised as digital sufficiently to be termed digital cultures. So long
> as we realise this is a plural situation I am relaxed with that. I will be
> attending a conference in Brazil next month on this topic (one of several
> I've attended in South America) so clearly there are Brazillians who think
> this is a relevant term. I've attended similar events in probably 50
> different countries, many in Asia and elsewhere.
>
> My impression is that this is a global phenomenon - globalisation is closely
> associated with digital issues. I know many have an automatic reflex to
> reject globalisation and it is true it is deeply problematic - but the
> process of globalisation can also be seen as part of a post-colonial dynamic
> where power is more globally distributed. Whilst that doesn't mean power is
> evenly distributed (far from it - if it was evenly distributed it wouldn't
> be power in the sense we understand it) it is better than power being
> located in a handful of European and north American capital cities.
>
> best
>
> Simon
>
>
> Sent from a mobile device, thus the brevity.
>
> Simon Biggs
> [email protected]
> [email protected]
> http://www.littlepig.org.uk
>
> On 13 Feb 2013, at 13:15, Eduardo Valle <[email protected]> wrote:
>
> I am not saying that there no field relates to the digital media, like
> software art, net art etc and etc. What i am saying is that a lot of
> diferent cultures are suffering a process of digitalization and that is
> totally diferent from a totalitárian single  and not plural term that is
> digital culture, worst than that only people that defende a term like
> f(r)EE. Software , are they Really FREE ? What is to be FREE ? But as i say
> institutions and acadêmics that Still think that South América is Latin
> América ...
>
> ________________________________
> From: [email protected]
> Date: Wed, 13 Feb 2013 12:49:09 +0000
> To: [email protected]
> Subject: Re: [NetBehaviour] New Digital Culture Unit @ Goldsmiths
>
> I'd argue that there is a thing called digital culture - this is what
> defines the boundaries of the digital places, spaces and media we
> increasingly inhabit in the various aspects of our lives. However, this
> culture is not singular but plural, with multiple dimensions deriving from
> different places and demographies. So, computer gaming culture in Korea,
> hacker culture in the USA, smart phone culture in Tanzania, for example, are
> all distinct. A really useful writer to read, although working in a very
> different context, is Olivia Garcia, with her work on pluriliteracy. She
> articulates how different forms of cultural engagement demand distinct kinds
> of literacy and capability - often at the same time.
>
> best
>
> Simon
>
>
> On 13 Feb 2013, at 12:33, Eduardo Valle wrote:
>
> Digital Culture ?
> Digital is a media not a culture, we are living in a World of various
> cultures that are suffering a process of digitalization, but having someone
> in the program that Thinks that South America is Latin América ...
>
>> Date: Wed, 13 Feb 2013 12:20:36 +0000
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [NetBehaviour] New Digital Culture Unit @ Goldsmiths
>>
>> Hi all,
>>
>> I would like to agree with Tom,
>>
>> I must say, we've been working with some of the students from Goldsmiths
>> which includes the "MA Interactive Media, critical theory and practice"
>> crew. And, the passion and interest in the projects at Furtherfield, and
>> their added zest/openness to explore related ideas and contexts, has
>> been impressive. As well as, their critically engaged approaches towards
>> networks and social engagement, in art generally.
>>
>> I'm not a fan of the 'fine art' section of Goldsmiths, and especially
>> have not forgiven 'Michael Graig Martin' and 'Yucky Hirst bag', for
>> imposing their Saatchi and Saatchi 'conservative' driven, market
>> branded, Brit Art on the world.
>>
>> But, these other people at Goldsmiths, have soul...
>>
>> chat soon.
>>
>> marc
>>
>> > Hi All,
>> > A quick forward which might be of interest...
>> > I can highly recommend "MA Interactive Media, critical theory and
>> > practice" which I completed last year.
>> > Tom
>> >
>> >
>> > ---------- Forwarded message ----------
>> > From: Harwood <[email protected]>
>> > Date: Wed, Feb 13, 2013 at 12:03 PM
>> >
>> > It would be great if you could pass this on to any of your networks.
>> >
>> >
>> > Digital Culture is a place of fundamental change. Understanding,
>> > shaping and leading that change are graduates from two Masters
>> > programmes at the Digital Culture Unit. The problems of computing are
>> > increasingly those of the social and those of meaning, interpretation,
>> > cultural expression, organization that have been core to the humanities
>> > over the last two millennia. At the same time, computing is now central
>> > to the activity of thought and communication and both computing and
>> > humanities find themselves reconstituted, so that one cannot exist
>> > without the other.
>> >
>> > The Digital Culture Unit at the Centre for Culture Studies at
>> > Goldsmiths, University of London brings together researchers who have a
>> > special interest and expertise in digital culture in the broadest sense.
>> > We make software, texts, installations and investigations and edit
>> > journals, make books, art and collaborate with others to take part in
>> > and understand the changes computing is making to all forms of life.
>> > Drawing closely on this research we run two Masters and a PhD programme.
>> >
>> > http://www.gold.ac.uk/cultural-studies/ccsdigitalcultureunit/
>> >
>> > MA Interactive Media, critical theory and practice.
>> >
>> > The MA Interactive Media offers students the opportunity to equally
>> > develop theory and practice-based research on the information systems
>> > embedded in the technical, cultural, aesthetic, and political structures
>> > of society and how we interact with them.
>> >
>> > Building on the Centre for Cultural Studies research excellence in
>> > software studies, media philosophy and digital arts practices, students
>> > will learn to employ advanced research and practice-based methodologies
>> > to enhance and develop their own skills.
>> >
>> > Student research and experiments focus on new and historical modes of
>> > interaction to develop a critical understanding of technical objects in
>> > the way they are implicated in who we are today.
>> >
>> > The programme will help students prepare for or develop a critical
>> > career in the cultural, creative, educational, or computational sectors.
>> >
>> > Central to the MA is the Centre for Cultural Studies FLOSS (Free Libre
>> > Open Source Software) Media Lab. This is a social hub as well as a place
>> > to study. Students from around the world with different backgrounds and
>> > research interests in software development, design, philosophy, art,
>> > activism, media theory, curating, or programming, share, exchange and
>> > refine skills and specialized knowledge, developing individual and group
>> > projects. As well as attending lectures and seminars, students crucially
>> > spend at least 9 hours a week in the Lab with close supervision in this
>> > technically and critically challenging environment.
>> >
>> > The MA is jointly convened by the leading theorist Luciana Parisi
>> > (author of Contagious Architecture. Computation, Aesthetics and Space,
>> > MIT Press) http://www.gold.ac.uk/cultural-studies/staff/l-parisi/, who
>> > teaches Critical Theory and International artist and Lab Director Graham
>> > Harwood ("http://yoha.co.uk/";
>> > http://www.gold.ac.uk/cultural-studies/staff/g-harwood/"; who teaches
>> > practice based enquiry. They are joined by theorist Matthew Fuller
>> > (editor of Software Studies, co-author of Evil Media, MIT Press) who
>> > teaches Software Studies
>> > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/; with special
>> > input from Bernard Stiegler (author of Technics and Time) who teaches
>> > Media Philosophy
>> >
>> > http://www.gold.ac.uk/pg/ma-interactive-media-critical-theory-practice/
>> >
>> > MA/MSc in Creating Social Media
>> >
>> > This unique theory and practice programme combines computing and
>> > cultural studies to provide students with the practical and critical
>> > skills to shape the future impact of social media. You will analyse
>> > existing ideas, approaches and tools and plan, develop, hack and
>> > implement ground-breaking interventions.
>> >
>> > The MA/MSc is a collaborative theory/practice programme across the
>> > Department of Computing and the Centre for Cultural Studies. Based on
>> > emerging examples, students explore the technological and intellectual
>> > questions coming to prominence with social media and social computing.
>> >
>> > Social media, at its most interesting, develops new forms of connecting,
>> > relating, sharing and competing. Effective and innovative social media
>> > creation, therefore, involves theoretical and practical knowledge of
>> > both software development and social processes. Students learn how to
>> > hack social media, how to conduct digital research, how software tools
>> > enable different forms of social practice, and how social media projects
>> > can be successfully launched.
>> >
>> > The capabilities that students develop are helping to transform media,
>> > government, social campaigns, NGOs, companies and startups. Hackdays,
>> > open innovation and the power of networks are becoming core to the
>> > future of many organisations and this programme equips graduates to
>> > accelerate the impact of social media in their chosen field.
>> >
>> > Teaching staff include the course convenor Dan McQuillan (co-founder of
>> > Social Innovation Camp)
>> > http://www.gold.ac.uk/computing/staff/d-mcquillan/ and theorist Matthew
>> > Fuller (editor of Software Studies, co-author of Evil Media, MIT Press)
>> > http://www.gold.ac.uk/cultural-studies/staff/m-fuller/, who are joined
>> > for specific sessions by leading developers, practitioners and thinkers.
>> >
>> > http://www.gold.ac.uk/pg/ma-creating-social-media/
>> >
>> > Contact Centre Manager, Lisa Rabanal [email protected]
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > --
>> > You received this message because you are subscribed to the Google
>> > Groups "Open Systems Association" group.
>> > To unsubscribe from this group and stop receiving emails from it, send
>> > an email to [email protected].
>> > To post to this group, send an email to
>> > [email protected].
>> > Visit this group at
>> > http://groups.google.com/group/opensystemsassociation?hl=en-GB.
>> > For more options, visit https://groups.google.com/groups/opt_out.
>> >
>> >
>> >
>> >
>>
>>
>> --
>> --->
>>
>> A living - breathing - thriving networked neighbourhood -
>> proud of free culture - claiming it with others ;)
>>
>> Other reviews,articles,interviews
>> http://www.furtherfield.org/reviews.php
>>
>> Furtherfield – online arts community, platforms for creating, viewing,
>> discussing and learning about experimental practices at the
>> intersections of art, technology and social change.
>> http://www.furtherfield.org
>>
>> Furtherfield Gallery – Finsbury Park (London).
>> http://www.furtherfield.org/gallery
>>
>> Netbehaviour - Networked Artists List Community.
>> http://www.netbehaviour.org
>>
>> http://identi.ca/furtherfield
>> http://twitter.com/furtherfield
>>
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>
>
> Simon Biggs
> [email protected] http://www.littlepig.org.uk/ @SimonBiggsUK skype:
> simonbiggsuk
>
> [email protected] Edinburgh College of Art, University of Edinburgh
> http://www.ed.ac.uk/schools-departments/edinburgh-college-art/school-of-art/staff/staff?person_id=182&cw_xml=profile.php
> http://www.research.ed.ac.uk/portal/en/persons/simon-biggs%285dfcaf34-56b1-4452-9100-aaab96935e31%29.html
>
> http://www.eca.ac.uk/circle/  http://www.elmcip.net/
> http://www.movingtargets.org.uk/  http://designinaction.com/
> MSc by Research in Interdisciplinary Creative Practices
> http://www.ed.ac.uk/studying/postgraduate/degrees?id=656&cw_xml=details.php
>
>
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-- 
Dave Miller
UNESCO Research Fellow in Augmented Reality & the Future of the Book
University of Bedfordshire
Research: http://augmentedwonder.blogspot.co.uk/
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